
A lone sellsword named Guts gets recruited into a mercenary band and attempts to help the Band's leader, Griffith, on his rise to power.

Two boys defend Treasure Town and Yakuza try to take over and clear it for new development.

For three years, Guts believed his mission was to pursue Griffith's dream together with him. But in order to become Griffith's equal and truly be called his friend, Guts realizes he will have to leave the Band of the Hawk.

A year has passed since Guts parted ways with Griffith. The Band of the Hawk is plotting a rescue mission to save Griffith who is confined to prison.

After a deadly encounter with two yakuza, a loser with a crush on his childhood girlfriend goes to heaven and back, embarking on a psychedelic self-discovery experience with her and his friends.

Arusu believes in magic. With all her heart, she believes that magic is possible and that it can be used for good deeds and fun games. But suddenly, she finds herself transported into another world, ruled by a mysterious elite of witches—and these witches don't seem to be in it for the fun. They're hard at work capturing sprites, the native magical beings of the world, and forcing them into slavery. Once Arusu realizes that her new surroundings aren't just a dream, she sets out to change things. (Source: ANN)

A young girl is drawn into a mystery involving sealife around the world, in which two mysterious boys are somehow involved.

In an utopian, futuristic world, where humanity has acquired eternal life, a young high ranked agent of the world's leading health company investigates a wave of suicides.

Confined in the castle tower by her father, Princess Arete spends her days watching the world outside her window. Sometimes she sneaks out. Prospective suitors are sent on quests to collect magic treasures to win her hand in marri...