

Hachiman Hikigaya is an apathetic high school student with narcissistic and semi-nihilistic tendencies. He firmly believes that joyful youth is nothing but a farce, and everyone who says otherwise is just lying to themselves. In a novel punishment for writing an essay mocking modern social relationships, Hachiman's teacher forces him to join the Volunteer Service Club, a club that aims to extend a helping hand to any student who seeks their support in achieving their goals. With the only other club member being the beautiful ice queen Yukino Yukinoshita, Hachiman finds himself on the front line of other people's problems—a place he never dreamed he would be. As Hachiman and Yukino use their wits to solve many students' problems, will Hachiman's rotten view of society prove to be a hindrance or a tool he can use to his advantage? [Written by MAL Rewrite]

In Tokyo's downtown district of Ikebukuro, amidst many strange rumors and warnings of anonymous gangs and dangerous occupants, one urban legend stands out above the rest—the existence of a headless "Black Rider" who is said to be seen driving a jet-black motorcycle through the city streets. Mikado Ryuugamine has always longed for the excitement of the city life, and an invitation from a childhood friend convinces him to move to Tokyo. Witnessing the Black Rider on his first day in the city, his wishes already seem to have been granted. But as supernatural events begin to occur, ordinary citizens like himself, along with Ikebukuro's most colorful inhabitants, are mixed up in the commotion breaking out in their city. [Written by MAL Rewrite]

An Orb, known only as It, is cast to Earth to be observed from afar. Capable of changing forms from beings whose reflections It captures, It first becomes a rock and then, due to the rising temperature, moss. It does not move until one snowy day, a wolf at death's door barely crosses by. When It takes the animal's form, It attains awareness of its consciousness and starts to wander with an unclear destination in mind. Soon, It comes across the wolf's master—a young boy waiting for his tribe to return from a paradise abundant with fish and fruit in the south. Although the boy is lonely, he still hopes those whom he holds dear in his memories have not forgotten him and that he will reunite with them one day. The boy wants to explore new surroundings and decides to abandon his home with It to find the paradise using the traces his tribe left behind. However, with a heavily injured body and no sight of his elder comrades, what will become of the boy? Fumetsu no Anata e illustrates the story of an immortal being experiencing humanity, meeting all types of people in many places throughout time. [Written by MAL Rewrite]

During the early 1930s in Chicago, the transcontinental train, Flying Pussyfoot, is starting its legendary journey that will leave a trail of blood all over the country. At the same time in New York, the ambitious scientist Szilard and his unwilling aide Ennis are looking for missing bottles of the immortality elixir. In addition, a war between the mafia groups is getting worse. On board the Advena Avis, in 1711, alchemists are about to learn the price of immortality. Based on the award-winning light novels of the same name, Baccano! follows several events that initially seem unrelated, both in time and place, but are part of a much bigger story—one of alchemy, survival, and immortality. Merging these events together are the kindhearted would-be thieves, Isaac and Miria, connecting various people, all of them with their own hidden ambitions and agendas, and creating lifelong bonds and consequences for everyone involved. [Written by MAL Rewrite]

Staz Charlie Blood is a powerful vampire who rules the Eastern district of Demon World. According to rumors, he is a bloodthirsty and merciless monster, but in reality, Staz is just an otaku obsessed with Japanese culture and completely uninterested in human blood. Leaving the management of his territory to his underlings, Staz spends his days lazing around, indulging in anime, manga, and games. When Fuyumi Yanagi, a Japanese girl, accidentally wanders through a portal leading into the demon world, Staz is overjoyed. But just as he is starting to feel an unusual attraction to her, his territory is attacked, resulting in Fuyumi's untimely death. She turns into a wandering ghost and the crestfallen Staz vows to resurrect her as this would mean being able to travel to the human world, something he has always dreamed of. Blood Lad follows Staz and Fuyumi, soon joined by the spatial magician Bell and the half-werewolf Wolf, as they travel to find a magic that can bring humans back to life. [Written by MAL Rewrite]

Kae Serinuma is a very kind second-year high school student and a devoted otaku. A little known fact about her, though, is that she's obsessed with BL, or Boy's Love. Serinuma can't help but to fantasize about her male classmates falling for each other and enjoys imagining them together. A more known fact about Serinuma, however, is that she’s noticeably overweight. While watching her favorite show one day, Serinuma witnesses the death of her most beloved character. Utterly depressed, she can't muster up the energy to eat her meals, let alone attend school. After an entire week, she finally recovers. But now there's something unusual about her—during the time she refused to leave her room, she ended up losing a large amount of weight and has somehow become strikingly beautiful! Now catching the eye of everyone who sees her, she finds herself at the center of attention of four boys she has always known at her school. Though they all wish to spend time with her, Serinuma would much rather they spend time falling in love with one another. How will Serinuma deal with the four boys pursuing her BL-obsessed self? [Written by MAL Rewrite]

Hidden in plain sight, spirits known as youkai inhabit the world. While most are benign, a certain subset threatens the tenuous peace between youkai and humanity. Ever since she agreed to become their "God of Wisdom," Kotoko Iwanaga has served as a mediator between the two realms, resolving any supernatural problems that come her way. At a local hospital, Kotoko approaches Kurou Sakuragawa, a university student whose long-term relationship ended with an unfortunate breakup. Kotoko harbors feelings for him and suspects that something supernatural lurks within his harmless appearance, so she asks Kurou for his assistance in helping out youkai. Two years later, news of an idol who was accidentally crushed to death by steel beams flooded the press. However, months later, sightings begin to tell of a faceless woman who wields a steel beam. As is the case for any supernatural problem, Kotoko and her partner set out to stop this spirit from wreaking havoc—but this case may prove to be far more sinister and personal than they could have ever thought. [Written by MAL Rewrite]

The Kazama Family—a gang of three wannabe delinquents and close friends, spearheaded by Kenji Kazama, is trying to make a name for themselves at Fujou Academy. On the first day of the term, the gang finds themselves putting out a fire in the Game Development Club. Instead of thanking them, the eccentric club members attack and knock out Kenji's two friends, forcing Kenji to fight for his life. Failing to escape, the gang leader is coerced into joining the Game Development Club. As he settles in, Kenji gets to know the four girls responsible for his provisional membership—student council president and general tyrant Chitose Karasuyama, spirited tomboy Sakura Mizukami, negligent club advisor Minami Oosawa, and the school's infamous shadow leader Roka Shibasaki. Throughout the Game Development Club's constant shenanigans and his desperate attempts to leave the club, Kenji begins to realize that he may be actually enjoying himself. [Written by MAL Rewrite]

Due to an unusual ability to see strange creatures called youkai, Takashi Natsume has never fit in. Passed around from one foster home to another, he was left isolated and lonely. Over time, he has accepted that no one would ever believe him and has closed himself off to his current caretakers and classmates. When Natsume accidentally breaks an intangible barrier, he frees Madara—a mighty spirit in the form of a lucky cat. Madara notices that Natsume bears a remarkable resemblance to his late grandmother Reiko Natsume, an outcast girl who became known across the youkai world for creating the Book of Friends. It is now in Natsume's possession, along with its power to call upon the written names of the youkai Reiko had defeated. With no interest in its powers, Natsume decides to keep the book for the sake of his grandmother's memories and to protect it from scheming youkai. Therefore, he makes a deal with Madara: he will hand him the book once his time is up, and in turn, Madara will act as Natsume's unofficial bodyguard, nicknamed Nyanko-sensei. With his newfound goal of freeing those Reiko had sealed, Natsume's relationship with both youkai and humans slowly begins to improve. [Written by MAL Rewrite]

Sixteen-year-old Yuuki Hase finally finds the courage to speak to his crush and ask her if she wants to become friends. The object of his affection, Kaori Fujimiya, is a quiet and reserved girl who cuts herself off from everyone and does not spare him the same blunt rejection she gives everybody else. Some time after, Yuuki finds her eating lunch on the roof where she secludes herself during break. He decides to start meeting with Kaori every day in the hopes of beginning to understand her better. The more time they spend together, the more she begins to open up to him. However, nearing the end of the week, she starts to push him away once more. It is then revealed to him the reason for Kaori's cold front: at the end of the week, her memories of those close to her, excluding her family, are forgotten, as they are reset every Monday. The result of an accident in middle school, the once popular and kind Kaori is now unable to make friends in fear of hurting the people dear to her. Determined to become more than just one week friends, Yuuki asks her the exact same question each Monday: "Would you like to be friends?" Because he knows that deep down, Kaori wishes for that more than anything. [Written by MAL Rewrite]

Mahiru Shirota firmly believes that simple is best and troublesome things should be avoided at all costs. It is troublesome to do nothing and regret it later—and this ideology has led the 15-year-old to pick up a stray cat on his way home from school. As he affectionately names the feline Kuro, little does he know that this chance meeting will spark an extraordinary change in his everyday life. One day, Mahiru returns home to find something quite strange: a mysterious young man he has never seen before. His subsequent panic results in the uninvited guest being exposed to sunlight and—much to Mahiru's shock—transforming into Kuro! Upon revealing himself as a mere lazy shut-in vampire, Kuro promises to leave once night falls. However, one disaster after another leads to Mahiru accidentally forming a contract with his new freeloader, dragging him into a life-threatening battle of supernatural servants and bloodthirsty beings that is anything but simple. [Written by MAL Rewrite]

Ever since her late mother took her to an aquarium when she was young, Tsukimi Kurashita has been obsessed with jellyfish, comparing their flowing tentacles to a princess's white dress. Now living with five other unemployed otaku women, 19-year-old Tsukimi spends her days as a social outcast dreaming of becoming an illustrator. However, her life changes forever when one day, a beautiful woman unexpectedly helps her save a jellyfish in a local pet store. From then on, the stranger—confident, fashionable, and the complete opposite of Tsukimi and her roommates—begins to regularly visit the girls' building. This trendy hipster, though appearing shallow at first, harbors some secrets of her own, starting with the fact that "she" isn't really a girl at all, but a wealthy male college student named Kuranosuke Koibuchi! [Written by MAL Rewrite]

For the Takakura family, destiny is an ever-spinning wheel, pointing passionately in their direction with equal tides of joy and sorrow before ticking on to the next wishmaker. With their parents gone, twin brothers Kanba and Shouma live alone with their beloved little sister Himari, whose poor health cannot decline any further. On the day Himari is given permission to temporarily leave the hospital, her brothers take her out to the aquarium to celebrate, where the family's supposed fate is brought forth with her sudden collapse. However, when Himari is inexplicably revived by a penguin hat from the aquarium's souvenir shop, the hand of fate continues to tick faithfully forward. With her miraculous recovery, though, comes a cost: there is a new entity within her body, whose condition for keeping her fate at bay sends the boys on a wild goose chase for the mysterious "Penguin Drum." In their search, the boys will have to follow the threads of fate leading from their own shocking past and into the lives of other wishmakers vying for the Penguin Drum, all hoping to land upon their chosen destiny. [Written by MAL Rewrite]

The young but feared sorcerer Zagan is a candidate to become a member of the 13 Archdemons—a group of the strongest sorcerers in the world—following the death of their eldest member, Marchosias. When attending the deceased Archdemon's estate auction, Zagan finds something he did not expect: love at first sight. The sorcerer impulsively spends all his money to take Nephelia, a rare elf slave, back to his castle. Given the girl's mysterious and troubling past, there is a lot for Zagan to uncover about his new companion. However, Zagan's lack of experience with the unfamiliar feeling of love leads to many awkward moments between him and Nephelia, whom he calls by the nickname "Nephy." As the two grow closer and get more comfortable around each other, it becomes increasingly evident that Nephy's feelings might not be so different from Zagan's. [Written by MAL Rewrite]

In visual novels, an imaginary flag is defined as an event that serves as a turning point for the whole story. A player triggering the romance flag for a heroine will proceed to her route, or a death flag will signify that a certain character will die afterwards. High school student Souta Hatate can see these flags above a person's head, and has the ability to bring them down to stop certain events from happening. Using this power, he has prevented other people's deaths. But, after a past accident with him as a sole survivor, he ended up believing that only misfortune will befall those who are near him, and has refrained from making friends or having relationships ever since. However, everything starts to change after transferring to a new school. After toppling another death flag, his classmate Nanami Knight Bladefield notices his powers and tries to learn more about him, promising that she will remain at his side no matter what may happen. Thus begins Souta's journey as he meets new friends and acquaintances while uncovering the mysteries of his ability—which might run deeper than what anyone expects. [Written by MAL Rewrite]

Ritsuka Tachibana has always been a good student, so she is completely shocked when she is suddenly summoned by the student council for breaking school rules. Led by Rem Kaginuki, the student council—also consisting of Urie Sogami, Shiki Natsumezaka, and Mage Nanashiro—tries to interrogate her, but it soon becomes clear that they have ulterior motives. However, this is only the beginning of Ritsuka's misfortune. When her mother gets kidnapped, her life is turned upside down, and Ritsuka gets drawn into a battle for supremacy between vampires and devils. Both groups are searching for the "Grimoire," a forbidden item that allows its owner to rule the world, and Ritsuka is somehow connected to this strange artifact. The return of Ritsuka's protective brother Lindo from overseas gives her hope that life could return to normal. But even her sibling is harboring his own dark secrets. Ritsuka begins to question whom she can trust, and if she can ignore her growing attraction toward the devilishly handsome student council members. [Written by MAL Rewrite]

One day as Kon Hokaze is playing an MMORPG, he receives a request from a female character in the game. He thinks that he has lucked out and found a girlfriend online, but suddenly he finds himself transported into the world of Mira where he accidentally saves a young princess by landing on her attacker with his swivel chair. With no idea how he got there nor how to get back to his own world, Kon tags along with the princess as part of her honor guard while a militant faction of the princess's own country seeks to capture her before she can complete her arranged marriage. (Source: Wikipedia)

When Kyouhei moves to Tokyo, he thinks he's left his old life behind. But when he discovers a bloody corpse, he also discovers that the past isn't easily left behind, especially when the past is as unusual as Kyouhei's. You see, back in his home town, Kyouhei was a "seki," an individual able to control "kakashi," ancient wooden "gods" capable of incredible feats, with his mind. Now there's a kakashi loose in Tokyo, and it just may be up to Kyouhei to stop it AND its seki in Kamisama Dolls! (Source: Sentai Filmworks, edited)

Hotaru is rescued by a spirit when she gets lost in a forest as a child. The two become friends, despite the spirit revealing that he will disappear if he is ever touched by a human.

Shun Asanaga is a 15-year-old junior high school student with an optimistic and bright personality. One day, he finds a mysterious crystal in the office of his father, who is a scientist and businessman. When Shun touches it, the world becomes distorted, and he is sent into the world of Endra. Emilio, a prince of the kingdom of Endra, is nearing his 16th birthday and despises the reigning king, Delzain. Since Emilio is now at the age when he can inherit the throne, he takes up a weapon and attempts revenge. However, because Emilio is too weak, he is captured by Delzain and put in prison. When Emilio is in grief, the wall of his cell becomes distorted and Shun appears from there with two goals: return to his own world, and complete Emilio's revenge. What future lies ahead for the two boys trying to survive in Endra, yet raised in two different worlds? (Source: MAL News)