

Brutal murders, petty thefts, and senseless violence pollute the human world. In contrast, the realm of death gods is a humdrum, unchanging gambling den. The ingenious 17-year-old Japanese student Light Yagami and sadistic god of death Ryuk share one belief: their worlds are rotten. For his own amusement, Ryuk drops his Death Note into the human world. Light stumbles upon it, deeming the first of its rules ridiculous: the human whose name is written in this note shall die. However, the temptation is too great, and Light experiments by writing a felon's name, which disturbingly enacts his first murder. Aware of the terrifying godlike power that has fallen into his hands, Light—under the alias Kira—follows his wicked sense of justice with the ultimate goal of cleansing the world of all evil-doers. The meticulous mastermind detective L is already on his trail, but as Light's brilliance rivals L's, the grand chase for Kira turns into an intense battle of wits that can only end when one of them is dead. [Written by MAL Rewrite]

Hunters devote themselves to accomplishing hazardous tasks, all from traversing the world's uncharted territories to locating rare items and monsters. Before becoming a Hunter, one must pass the Hunter Examination—a high-risk selection process in which most applicants end up handicapped or worse, deceased. Ambitious participants who challenge the notorious exam carry their own reason. What drives 12-year-old Gon Freecss is finding Ging, his father and a Hunter himself. Believing that he will meet his father by becoming a Hunter, Gon takes the first step to walk the same path. During the Hunter Examination, Gon befriends the medical student Leorio Paladiknight, the vindictive Kurapika, and ex-assassin Killua Zoldyck. While their motives vastly differ from each other, they band together for a common goal and begin to venture into a perilous world. [Written by MAL Rewrite]

All of a sudden, they arrived: parasitic aliens that descended upon Earth and quickly infiltrated humanity by burrowing into the brains of vulnerable targets. These insatiable beings acquire full control of their host and are able to morph into a variety of forms in order to feed on unsuspecting prey. Sixteen-year-old high school student Shinichi Izumi falls victim to one of these parasites, but it fails to take over his brain, ending up in his right hand instead. Unable to relocate, the parasite, now named Migi, has no choice but to rely on Shinichi in order to stay alive. Thus, the pair is forced into an uneasy coexistence and must defend themselves from hostile parasites that hope to eradicate this new threat to their species. [Written by MAL Rewrite]

After death, either Heaven or Hell awaits most humans. But for a select few, death brings them to Quindecim—a bar where only pairs of people who die at the same time can enter. Attending the bar is an enigmatic figure known as Decim, who also acts as the arbiter. He passes judgment on those who wind up at Quindecim by challenging them to a life-threatening game. These games determine if the patron's soul will reincarnate into a new life, or be sent into the void, never to be seen again. From darts and bowling to fighting games, the true nature of each patron slowly comes to light as they wager their souls. Though his methods remain unchanged, the sudden appearance of a black-haired amnesiac causes Decim to reevaluate his own rulings. [Written by MAL Rewrite]

During her family's move to the suburbs, a sullen 10-year-old girl wanders into a world ruled by gods, witches and spirits, and where humans are changed into beasts.

During their decade-long quest to defeat the Demon King, the members of the hero's party—Himmel himself, the priest Heiter, the dwarf warrior Eisen, and the elven mage Frieren—forge bonds through adventures and battles, creating unforgettable precious memories for most of them. However, the time that Frieren spends with her comrades is equivalent to merely a fraction of her life, which has lasted over a thousand years. When the party disbands after their victory, Frieren casually returns to her "usual" routine of collecting spells across the continent. Due to her different sense of time, she seemingly holds no strong feelings toward the experiences she went through. As the years pass, Frieren gradually realizes how her days in the hero's party truly impacted her. Witnessing the deaths of two of her former companions, Frieren begins to regret having taken their presence for granted; she vows to better understand humans and create real personal connections. Although the story of that once memorable journey has long ended, a new tale is about to begin.

Known for her semblance to the Sadako character of The Ring series, Sawako Kuronuma is given the nickname "Sadako" and misunderstood to be frightening and malicious like her fictional counterpart, despite having a timid and sweet nature. Longing to make friends and live a normal life, Sawako is naturally drawn to the cheerful and friendly Shouta Kazehaya, the most popular boy in her class. From their first meeting, Sawako has admired Kazehaya's ability to be the center of attention and aspires to be like him. When Kazehaya organizes a test of courage for the entire class and encourages her to attend, Sawako sees this as an opportunity to get along with her classmates, starting with Ayane Yano and Chizuru Yoshida. Through each new encounter and emotion she experiences, Sawako believes that meeting Kazehaya has changed her for the better. Little does Sawako know, her presence has also changed Kazehaya. [Written by MAL Rewrite]

When an unconfident young woman is cursed with an old body by a spiteful witch, her only chance of breaking the spell lies with a self-indulgent yet insecure young wizard and his companions in his legged, walking castle.

Maomao, an apothecary's daughter, has been plucked from her peaceful life and sold to the lowest echelons of the imperial court. Now merely a maid, Maomao settles into her new mundane life and hides her extensive knowledge of medicine in order to avoid any unwanted attention. Not long after Maomao's arrival, the emperor's infant children inexplicably begin to experience grave symptoms—almost as if a curse has been cast. The curious Maomao easily solves the mystery and, to remain out of the limelight, attempts to leave an anonymous tip. Unfortunately, the dashing and perceptive eunuch Jinshi sees through it and manages to single her out. In recognition of her talent, Maomao is promoted to lady-in-waiting for the emperor's favorite concubine, Gyokuyou. As Maomao continues to remedy the numerous ailments afflicting the imperial court, her pharmaceutical expertise quickly proves indispensable. [Written by MAL Rewrite]

Guts, a man who will one day be known as the Black Swordsman, is a young traveling mercenary characterized by the large greatsword he carries. He accepts jobs that offer the most money, but he never stays with one group for long—until he encounters the Band of the Falcon. Ambushed after completing a job, Guts crushes many of its members in combat. Griffith, The Band of the Falcon's leader and founder, takes an interest in Guts and duels him. While the others are no match for Guts, Griffith defeats him in one blow. Incapacitated and taken into the Band of the Falcon's camp to recover, Guts wakes up two days later. He confronts Griffith, and the two duel yet again, only this time with a condition: Guts will join the Band of the Falcon if he loses. Due to his fresh injuries, Guts loses the fight and is inducted by Griffith. In three years' time, Guts has become one of the Band of the Falcon's commanders. On the battlefield, his combat prowess is second only to Griffith as he takes on large groups of enemies all on his own. With Guts' immense strength and Griffith's leadership, the Band of the Falcon dominate every battle they partake in. But something menacing lurks in the shadows, threatening to change Guts' life forever. [Written by MAL Rewrite]

While seeking to cure himself of a curse, young warrior Ashitaka stumbles into a conflict between the people of Iron Town and Princess Mononoke, a girl raised by wolves, who will stop at nothing to prevent the destruction of her h...

Following the suicide of her best and only friend, Koito Nagase, Ai Ooto is left grappling with her new reality. With nothing left to live for, she follows the instructions of a mysterious entity and gets roped into purchasing an egg, or specifically, a Wonder Egg. Upon breaking the egg in a world that materializes during her sleep, Ai is tasked with saving people from the adversities that come their way. In doing so, she believes that she has moved one step closer to saving her best friend. With this dangerous yet tempting opportunity in the palms of her hands, Ai enters a place where she must recognize the relationship between other people's demons and her own. As past trauma, unforgettable regrets, and innate fears hatch in the bizarre world of Wonder Egg Priority, a young girl discovers the different inner struggles tormenting humankind and rescues them from their worst fears. [Written by MAL Rewrite]

Seishuu Handa is an up-and-coming calligrapher: young, handsome, talented, and unfortunately, a narcissist to boot. When a veteran labels his award-winning piece as "unoriginal," Seishuu quickly loses his cool with severe repercussions. As punishment, and also in order to aid him in self-reflection, Seishuu's father exiles him to the Goto Islands, far from the comfortable Tokyo lifestyle the temperamental artist is used to. Now thrown into a rural setting, Seishuu must attempt to find new inspiration and develop his own unique art style—that is, if boisterous children (headed by the frisky Naru Kotoishi), fujoshi middle schoolers, and energetic old men stop barging into his house! The newest addition to the intimate and quirky Goto community only wants to get some work done, but the islands are far from the peaceful countryside he signed up for. Thanks to his wacky neighbors who are entirely incapable of minding their own business, the arrogant calligrapher learns so much more than he ever hoped to. [Written by MAL Rewrite]

In his father's absence, teenager Ippo Makunouchi works hard to help his mother run her fishing boat rental business. Ippo's timid nature, his lack of sleep, and the sea smell make him an easy target for relentless bullies who leave him bruised and beaten on a daily basis. Mamoru Takamura, an up-and-coming boxer, rescues Ippo from a violent after-school incident and takes him back to the Kamogawa Boxing Gym for recovery. Takamura and his fellow boxers, Masaru Aoki and Tatsuya Kimura, are stunned by Ippo's powerful punches—a result of strong muscles developed through years serving his physically taxing family business. Following brief training under Takamura, Ippo impresses the other boxers in a practice match against prodigy Ichirou Miyata. He gains a rival in Miyata and a coach in Genji Kamogawa, the gym owner and a former boxer himself. As Ippo takes the first steps in his official boxing career, he faces off against a series of challenging opponents, each more powerful than the last. Victory, loss, and a cycle of dedicated training await Ippo on his journey to achieve greatness. With his tough body and unstoppable fighting spirit, the kind young man seeks to take on the world. [Written by MAL Rewrite]

Departing from their respective hometowns, two young women with identical names are brought together in their pursuit of new beginnings. With their hearts set on going to Tokyo, Nana Komatsu dreams about blissful love, while Nana Osaki aims for a successful music career. The former has a cheerful and friendly nature, but her naivety has steered her romantic life astray until she meets her dependable boyfriend—Shouji Endo. Without letting herself be dismayed by Shouji's decision to study in Tokyo, Nana works hard to earn enough money and follow him there. Meanwhile, her namesake is a solitary punk vocalist whose impassioned romance with her band's bassist, Ren Honjou, comes to a sudden end. Though heartbroken, Nana bravely looks forward and travels to the capital with the ambition of becoming a recognized artist. Shortly after they arrive in Tokyo, the girls cross paths again due to an unexpected coincidence that ultimately leads them to live under the same roof. As they grow closer, the two strive to support one another amid their struggles to forge a future for themselves. [Written by MAL Rewrite]

In the not so distant future, mankind has advanced to a state where complete body transplants from flesh to machine is possible. This allows for great increases in both physical and cybernetic prowess and blurring the lines between the two worlds. However, criminals can also make full use of such technology, leading to new and sometimes, very dangerous crimes. In response to such innovative new methods, the Japanese Government has established Section 9, an independently operating police unit which deals with such highly sensitive crimes. Led by Daisuke Aramaki and Motoko Kusanagi, Section 9 deals with such crimes over the entire social spectrum, usually with success. However, when faced with a new A level hacker nicknamed "The Laughing Man," the team is thrown into a dangerous cat and mouse game, following the hacker's trail as it leaves its mark on Japan. [Written by MAL Rewrite]

Along with her black cat Jiji, Kiki settles in a seaside town and starts a high-flying delivery service. Here begins her magical encounter with independence and responsibility, making lifelong friends and finding her place in the ...

A five-year-old boy develops a relationship with Ponyo, a young goldfish princess who longs to become a human after falling in love with him.

The Clock family consists of three four-inch-tall people who live incognito among humans, borrowing only what they need to survive. Their quiet life changes when their teenage daughter, Arrietty, is discovered.

In 1930s Italy, a veteran World War I pilot is cursed to look like an anthropomorphic pig.