

Eighth-grader Shigeo "Mob" Kageyama has tapped into his inner wellspring of psychic prowess at a young age. But the power quickly proves to be a liability when he realizes the potential danger in his skills. Choosing to suppress his power, Mob's only present use for his ability is to impress his longtime crush, Tsubomi, who soon grows bored of the same tricks. In order to effectuate control on his skills, Mob enlists himself under the wing of Arataka Reigen, a con artist claiming to be a psychic, who exploits Mob's powers for pocket change. Now, exorcising evil spirits on command has become a part of Mob's daily, monotonous life. However, the psychic energy he exerts is barely the tip of the iceberg; if his vast potential and unrestrained emotions run berserk, a cataclysmic event that would render him completely unrecognizable will be triggered. The progression toward Mob's explosion is rising and attempting to stop it is futile. [Written by MAL Rewrite]

During their decade-long quest to defeat the Demon King, the members of the hero's party—Himmel himself, the priest Heiter, the dwarf warrior Eisen, and the elven mage Frieren—forge bonds through adventures and battles, creating unforgettable precious memories for most of them. However, the time that Frieren spends with her comrades is equivalent to merely a fraction of her life, which has lasted over a thousand years. When the party disbands after their victory, Frieren casually returns to her "usual" routine of collecting spells across the continent. Due to her different sense of time, she seemingly holds no strong feelings toward the experiences she went through. As the years pass, Frieren gradually realizes how her days in the hero's party truly impacted her. Witnessing the deaths of two of her former companions, Frieren begins to regret having taken their presence for granted; she vows to better understand humans and create real personal connections. Although the story of that once memorable journey has long ended, a new tale is about to begin.

A Magi is a magician whose inclination toward magic is so immense that they can be said to shape the world. With their significant influence, each Magi chooses a worthy candidate to become a king, then helps them conquer strange labyrinths called "Dungeons" and acquire the power of mythical djinns within. Above all else, the Magi supervises their elected representative as they build a country that might one day bring the world to its knees. Aladdin is a young Magi wandering the world in search of his true self. However, his journey is not a lonely one, as he is accompanied by his friend and mentor Ugo—a djinn he summons using his flute. In his travels, Aladdin also befriends Alibaba Saluja and guides him to a nearby Dungeon. With this newfound friendship, they begin an epic adventure across the world, witnessing various irregularities that seem more frequent than ever. [Written by MAL Rewrite]

Maomao, an apothecary's daughter, has been plucked from her peaceful life and sold to the lowest echelons of the imperial court. Now merely a maid, Maomao settles into her new mundane life and hides her extensive knowledge of medicine in order to avoid any unwanted attention. Not long after Maomao's arrival, the emperor's infant children inexplicably begin to experience grave symptoms—almost as if a curse has been cast. The curious Maomao easily solves the mystery and, to remain out of the limelight, attempts to leave an anonymous tip. Unfortunately, the dashing and perceptive eunuch Jinshi sees through it and manages to single her out. In recognition of her talent, Maomao is promoted to lady-in-waiting for the emperor's favorite concubine, Gyokuyou. As Maomao continues to remedy the numerous ailments afflicting the imperial court, her pharmaceutical expertise quickly proves indispensable. [Written by MAL Rewrite]

Nasa Yuzaki is determined to leave his name in the history books. Ranking first in the national mock exam and aiming for a distinguished high school, he is certain that he has his whole life mapped out. However, fate is a fickle mistress. On his way home one snowy evening, Nasa's eyes fall upon a peerless beauty across the street. Bewitched, Nasa tries to approach her—only to get blindsided by an oncoming truck. Thankfully, his life is spared due to the girl's swift action. Bleeding by the side of an ambulance, he watches as the girl walks away under the moonlight—reminiscent of Princess Kaguya leaving for the moon. Refusing to let this chance meeting end, he forces his crippled body to chase after her and asks her out. Surprised by his foolhardiness and pure resolve, the girl accepts his confession under a single condition: they can only be together if he marries her! [Written by MAL Rewrite]

With the introduction of strict new morality laws, Japan has become a nation cleansed of all that is obscene and impure. By monitoring citizens using special devices worn around their necks, authorities have taken extreme measures to ensure that society remains chaste. In this world of sexual suppression, Tanukichi Okuma—son of an infamous terrorist who opposed the chastity laws—has just entered high school, offering his help to the student council in order to get close to president Anna Nishikinomiya, his childhood friend and crush. Little does he know that the vice president Ayame Kajou has a secret identity: Blue Snow, a masked criminal dedicated to spreading lewd material amongst the sheltered public—and Tanukichi has caught the girl's interest due to his father's notoriety. Soon, Tanukichi is dragged into joining her organization called SOX, where he is forced to spread obscene propaganda, helping to launch an assault against the government's oppressive rule. With their school set as the first point of attack, Tanukichi will have to do the unthinkable when he realizes that their primary target is the person he admires most. [Written by MAL Rewrite]

Kou Yamori is an average middle school student who struggles with grasping the complex concept of love. Because he sees little sense in surrendering to the norm, he soon stops going to school. Plagued with insomnia due to his idleness, Kou begins roaming the lonesome streets at night. One night, Kou encounters a bizarre girl named Nazuna Nanakusa who believes that people stay awake during the night because they are dissatisfied with how they spent their day and cannot rest until they release their inhibitions. Nazuna offers to help Kou with his sleep issues and invites him over to her place, where she convinces him to share a futon with her. Feeling uncomfortable, Kou only pretends to doze off—which is when Nazuna suddenly bites his neck, revealing herself to be a vampire! While Kou thinks the bite will turn him into a vampire, the specifics of transforming are not that simple. In order to change, he must be bitten by someone he truly loves. Ready to let go of his dreary mortal life, Kou decides on a new goal: he will fall in love with Nazuna and become a vampire himself. [Written by MAL Rewrite]

Keima Katsuragi, known online as the legendary "God of Conquest," can conquer any girl's heart—in dating sim games, at least. In reality, he opts for the two-dimensional world of gaming over real life because he is an unhealthily obsessed otaku of galge games (a type of Japanese video game centered on interactions with attractive girls). When he arrogantly accepts an anonymous offer to prove his supremacy at dating sim games, Keima is misled into aiding a naive and impish demon from hell named Elucia "Elsie" de Lute Ima with her mission: retrieving runaway evil spirits who have escaped from hell and scattered themselves throughout the human world. Keima discovers that the only way to capture these spirits is to conquer what he hates the most: the unpredictable hearts of three-dimensional girls! Shackled to Elsie via a deadly collar, Keima now has his title of "God of Conquest" put to the ultimate test as he is forced to navigate through the hearts of a multitude of real-life girls. [Written by MAL Rewrite]

Hole—a dark, decrepit, and disorderly district where the strong prey on the weak and death is an ordinary occurrence—is all but befitting of the name given to it. A realm separated from law and ethics, it is a testing ground to the magic users who dominate it. As a race occupying the highest rungs of their society, the magic users think of the denizens of Hole as no more than insects. Murdered, mutilated, and made experiments without a second thought, the powerless Hole dwellers litter the halls of Hole's hospital on a daily basis. Possessing free access to and from the cesspool, and with little challenge to their authority, the magic users appear indomitable to most—aside for a few. Caiman, more reptile than man, is one such individual. He hunts them on a heedless quest for answers with only a trusted pair of bayonets and his immunity to magic. Cursed by his appearance and tormented by nightmares, magic users are his only clue to restoring his life to normal. With his biggest obstacle being his stomach, his female companion Nikaidou, who runs the restaurant Hungry Bug, is his greatest ally. [Written by MAL Rewrite]

Having a friend that knows you inside out should be a good thing, but in Nishikata's case, the opposite is true. His classmate Takagi loves to tease him on a daily basis, and she uses her extensive knowledge of his behavior to predict exactly how he will react to her teasing, making it nearly impossible for Nishikata to ever make a successful comeback. Despite this, Nishikata vows to someday give Takagi a taste of her own medicine by making her blush out of embarrassment from his teasing. [Written by MAL Rewrite]

In the small, impoverished Tison Village of the Parthevia Empire, a boy, Sinbad, is born to the jaded ex-soldier Badr and his kind-hearted wife Esra. His birth creates a radiant surge throughout the rukh, a declaration of a singularity to those who stand at the pinnacle of magical might: the "Child of Destiny" is here. Despite his country being plagued by economic instability and the repercussions of war, Sinbad leads a cheerful life—until a stranger's arrival shatters his peaceful world, and tragedy soon befalls him. Years later, mysterious edifices called "dungeons" have been erected all over the world. Rumored to contain great power and treasures, these dungeons piqued the interest of adventurers and armies alike; though to this day, none have returned therefrom. Sinbad, now 14, has grown into a charming and talented young boy. Inspired by the shocking events of his childhood and by his father's words, he yearns to begin exploring the world beyond his village. As though orchestrated by fate, Sinbad meets an enigmatic traveler named Yunan. Stirred by Sinbad's story and ambitions, Yunan directs him to a dungeon which he claims holds the power Sinbad needs to achieve his goals—the "power of a king." Magi: Sinbad no Bouken tells the epic saga of Sinbad's early life as he travels the world, honing his skill and influence, while gathering allies and power to become the High King of the Seven Seas. [Written by MAL Rewrite]

Humans have designed countless worlds—each one born from the unique imagination of its creator. Souta Mizushino is a high school student who aspires to be such a creator by writing and illustrating his own light novel. One day, while watching anime for inspiration, he is briefly transported into a fierce fight scene. When he returns to the real world, he realizes something is amiss: the anime's headstrong heroine, Selesia Yupitilia, has somehow returned with him. Before long, other fictional characters appear in the world, carrying the hopes and scars of their home. A princely knight, a magical girl, a ruthless brawler, and many others now crowd the streets of Japan. However, the most mysterious one is a woman in full military regalia, dubbed "Gunpuku no Himegimi," who knows far more than she should about the creators' world. Despite this, no one knows her true name or the world she is from. Meanwhile, Souta and Selesia work together with Meteora Österreich, a calm and composed librarian NPC, to uncover the meaning behind these unnatural events. With powerful forces at play, the once clear line between reality and imagination continues to blur, leading to a fateful meeting between creators and those they created. [Written by MAL Rewrite]

Japan's latest competitive sport, keijo, is dictated by a simple set of rules: female-only participants must stand on circular platforms floating in a pool—referred to as "lands"—with the goal being to knocking off opponents using only their breasts and butts. Despite this outlandish premise, the sport attracts millions of viewers across the country and boasts a lavish prize pool. Many aspiring athletes take up the challenge in hopes of becoming the next national champion. After graduating from high school, the lively 18-year-old Nozomi Kaminashi enters the world of keijo, hoping to bring home a fortune to her poor family. As a gifted gymnast, Nozomi quickly proves herself a tough competitor after stealing the spotlight in her debut tournament. Meeting new friends and rivals as she climbs the ranks, Nozomi discovers that the path to stardom as a keijo player is filled with intense competition that will challenge not only her body, but also her soul. [Written by MAL Rewrite]

High schooler Ganta Nakami has trouble falling asleep most nights. As a result, he is irritable at school, always searching for an opportunity to find a secluded place to doze off. On the other hand, Isaki Magari is a free spirit who is well liked by her friends, but no one is aware of her sleep disorder. She makes use of the school's abandoned astronomy club observatory as her secret sleeping bunker when she needs to get some shut-eye. As fate would have it, Nakami finds Magari napping in the observatory. When Magari discovers that she and Nakami have something in common, she offers to share her secret sleeping spot with her fellow insomniac. As the two find warmth in each other's company, the struggles they face start to become easier to confront. [Written by MAL Rewrite]

Business deals are usually made through meetings and contracts; but in the world of Kengan Ashura, businesses resort to other means to make their decisions: by hiring gladiators. Yabako Sandrovich's Kengan Ashura depicts a world brimming with action, violence, and martial arts—one where powerful gladiators have fought in grand arenas since the Edo Period to settle the disputes of wealthy businesses and merchants. Ouma Tokita, who is nicknamed "The Ashura," is a fighter trying to prove himself as the strongest. Hideki Nogi, a member of the Nogi Group, hires Ouma to fight for him and makes Kazuo Yamashita, an average middle-aged man, his manager. The duo is thrown into fights facilitated by the Kengan Association. Their journey will be full of ruthless battles with other fighters aiming for the same goal. Do they have what it takes to be the best? [Written by MAL Rewrite]

According to Murphy's Law, "anything that can go wrong, will go wrong," and truer words cannot describe the unfortunate life of the hard-working Hayate Ayasaki. Abandoned by his parents after accumulating a debt of over one hundred fifty million yen, he is sold off to the yakuza, initiating his swift getaway from a future he does not want. On that fateful night, he runs into Nagi Sanzenin, a young girl whom he decides to try and kidnap to pay for his family's massive debt. Unfortunately, due to his kind-hearted nature and a string of misunderstandings, Nagi believes Hayate to be confessing his love to her. After saving her from real kidnappers, Hayate is hired as Nagi's personal butler, upon which she is revealed to be a member of one of the wealthiest families in Japan. Highly skilled but cursed with the world's worst luck, Hayate gets straight to work serving his employer all the while trying to deal with the many misfortunes that befall him. From taking care of a mansion to fending off dangerous foes, and even unintentionally wooing the hearts of the women around him, Hayate is in over his head in the butler comedy Hayate no Gotoku! [Written by MAL Rewrite]

A group of assassins come together for a suicide mission to kill an evil lord.

On November 23, 1957, the whole world witnessed the Federal Republic of Zirnitra's monumental achievement of sending the first live animal—a dog—to outer space. Since then, the space race between the confederacy and its competitor, the United Kingdom of Arnack, has intensified; the two countries hope to one day send humans to the cosmos above. As a dog's biology is inherently different from a human's anatomy, there is no way to perfectly identify the risks involving space travel and its effects on an individual's body without actually sending someone for observation. However, Zirnitra's government has a potential solution: to experiment on vampires, whose biological similarity to humans is too significant to ignore. Despite being forcibly taken from her home in the mountains, vampire Irina Luminesk shows no resistance and is even willing to train as a test subject. Lev Leps, a former top candidate to become the first human cosmonaut, is designated to accompany Irina and act as her guide. Through their time together, Irina and Lev begin to develop a mutual love for outer space, bringing them closer together. [Written by MAL Rewrite]

Soon after buying an expensive cello, Daigo learns that his orchestra is disbanding. He moves back to his hometown with his wife, where he answers an ad for what Daigo thinks is a travel agency but is, in actuality, a mortuary.

Scientists genetically create a new Pokémon, Mewtwo, but the results are horrific and disastrous.