

Tucked in the mountains near the elite Kunugigaoka Middle School lies a small derelict building that houses the delinquents and dropouts of Class 3-E. Looked down upon by their peers, the students in this class appear to have little hope in advancing their academic careers. That is, until the national government tasks them with eliminating the greatest threat to their planet: their new teacher. Having already destroyed the moon, the octopus-like professor—dubbed "Koro-sensei"—has now threatened to destroy the Earth by March of the following year. In light of their mission, the students have found that killing him is easier said than done. Not only can Koro-sensei move at speeds of up to Mach 20, but he can also resist almost every earthly weapon. Ironically, he also proves to be one of the best teachers Class 3-E has ever had. Training the class to excel in both their studies as students and skills as assassins, Koro-sensei is confident that his students' ingenuity and indomitable will could return them to the main campus. Through trial and error, Nagisa Shiota, as well as the other students of Class 3-E, must figure out Koro-sensei's weaknesses—and fast, for the very fate of the world depends upon it. [Written by MAL Rewrite]

On the surface, Koudo Ikusei Senior High School is a utopia. The students enjoy an unparalleled amount of freedom, and it is ranked highly in Japan. However, the reality is less than ideal. Four classes, A through D, are ranked in order of merit, and only the top classes receive favorable treatment. Kiyotaka Ayanokouji is a student of Class D, where the school dumps its worst. There he meets the unsociable Suzune Horikita, who believes she was placed in Class D by mistake and desires to climb all the way to Class A, and the seemingly amicable class idol Kikyou Kushida, whose aim is to make as many friends as possible. While class membership is permanent, class rankings are not; students in lower ranked classes can rise in rankings if they score better than those in the top ones. Additionally, in Class D, there are no bars on what methods can be used to get ahead. In this cutthroat school, can they prevail against the odds and reach the top? [Written by MAL Rewrite]

Makoto Naegi, a teenager with no remarkable talent, is surprised to learn that he has been accepted into Hope's Peak Private Academy: an elite school that gathers the best students from various fields. Despite believing his admission was just a fluke, Naegi is delighted to attend an institution known for ensuring success to those who graduate. Determined, he enters the front doors of the prestigious academy. However, after losing consciousness inside, Naegi wakes up in a seemingly abandoned classroom. Failing to comprehend how he got there, Naegi begins to explore, and to his surprise, finds his classmates assembled in the gym. While everyone is trying to figure out what happened, they are confronted by the school principal—Monokuma, a robotic teddy bear. The mysterious toy explains that the freshmen are trapped inside the school with only one means of escape—kill a classmate without being discovered. Tension fills the air as Naegi and his classmates realize that they are faced with two choices: participate in Monokuma's killing game, or reside together in the school for the rest of their lives. [Written by MAL Rewrite]

With his parents abroad, Kimihito Kurusu lived a quiet, unremarkable life alone until monster girls came crowding in! This alternate reality presents cutting-edge Japan, the first country to promote the integration of non-human species into society. After the incompetence of interspecies exchange coordinator Agent Smith leaves Kimihito as the homestay caretaker of a Lamia named Miia, the newly-minted "Darling" quickly attracts girls of various breeds, resulting in an ever-growing harem flush with eroticism and attraction. Unfortunately for him and the ladies, sexual interactions between species is forbidden by the Interspecies Exchange Act! The only loophole is through an experimental marriage provision. Kimihito's life becomes fraught with an abundance of creature-specific caveats and sensitive interspecies law as the passionate, affectionate, and lusty women hound his every move, seeking his romantic and sexual affections. With new species often appearing and events materializing out of thin air, where Kimihito and his harem go is anyone's guess! [Written by MAL Rewrite]

To the outside world, Hanabi Yasuraoka and Mugi Awaya are the perfect couple. But in reality, they just share the same secret pain: they are both in love with other people they cannot be with. Hanabi has loved her childhood friend and neighbor Narumi Kanai for as long as she can remember, so she is elated to discover that he is her new homeroom teacher. However, Narumi is soon noticed by the music teacher, Akane Minagawa, and a relationship begins to blossom between them, much to Hanabi's dismay. Mugi was tutored by Akane in middle school, and has been in love with her since then. Through a chance meeting in the hallway, he encounters Hanabi. As these two lonely souls spend more time together, they decide to use each other as a substitute for the one they truly love, sharing physical intimacy with one another in order to stave off their loneliness. [Written by MAL Rewrite]

The famous Seven Mysteries that every school seems to have are a staple of Japanese urban legends. One of the most well-known of these tales is that of Hanako-san: the ghost of a young girl who haunts the school's bathrooms. Kamome Academy has its own version of Hanako-san's legend. Rumors claim that if one successfully manages to summon Hanako-san, she will grant her summoner any wish. Lured by the gossip, many people have tried to call upon her, yet every attempt has failed. However, when Nene Yashiro, a girl hoping for romantic fortune, dares to summon Hanako-san, she discovers that the rumored "girl" is actually a boy! After a series of unfortunate events involving Yashiro's romantic desires, she is unwillingly entangled in the world of the supernatural, becoming Hanako-kun's assistant. Soon, she finds out about Hanako-kun's lesser-known duty: maintaining the fragile balance between mortals and apparitions. [Written by MAL Rewrite]

In the year 2063, space travel is feasible and commercially available. As the cheerful Aries Spring arrives at the spaceport to attend a camp on the distant planet McPa, her purse is suddenly snatched by a reckless thief. Luckily, the athletic Kanata Hoshijima is able to retrieve it for her, and Aries soon discovers that he is among the group of teenagers who will be traveling with her on the excursion as team B-5. Upon arriving at their campsite, the group's trip takes a turn for the worse when a strange sphere of black light sucks them into the vast reaches of outer space. Stranded with seemingly no hope, they find an abandoned ship nearby that provides them with the means to return home. However, they soon discover that they are not as close to their campsite as they initially thought, but are in fact thousands of light-years away from home. With this realization, the nine members must cautiously manage their resources, maintain their strength, and unite as one to conquer the darkness of space together. While the reason behind their trip's sudden obstruction remains unknown, they nevertheless embark on the treacherous voyage back home aboard their new ship, the Astra. [Written by MAL Rewrite]

The Walpurgis Royal Academy of Machinart was founded alongside the development of "Machinart," machine magic capable of giving life and intelligence to mechanical dolls subsequently called as "automaton." Its aim: train skilled puppeteers to control the automatons, as militaries across the globe have begun incorporating Machinart into their armies. After miserably failing the academy's entrance exams, Raishin Akabane and his humanoid automaton Yaya must defeat one of the top one hundred students to earn the right to take part in the Evening Party, a fight for supremacy between puppeteers using their automatons. The last one standing is bestowed the title of "Wiseman" and granted access to the powerful forbidden arts. Thus, Raishin challenges Charlotte Belew and her automaton Sigmund to a duel, but before they even begin, Sigmund is attacked by other students. After saving his opponents from their assaulters, Raishin cancels the duel but is forced to search for a new way to gain access to the Party. Driven by the tragedies of his past, Raishin fights alongside Yaya to rise to the top and claim the title of Wiseman. [Written by MAL Rewrite]

The samurai are a very important part of Japan's history, and to be related to them in any way is probably one of the most inspiring things that a young high school student could hope for. Kawakami City is well-known for having many samurai ancestors among its citizens, and is generally surrounded by an atmosphere of fighting spirit, loyalty, and dedication to work. In Maji de Watashi ni Koi Shinasai!, the students of Kawakami Academy use this knowledge on a daily basis, whether they are studying for exams, competing in sports competitions, or making sure that they take very good care of their traditions. Yamato Naoe is one such student, and his six closest friends (three boys and three girls) make up the perfect team for friendship, rivalry, and motivation. However, even samurai have weaknesses. Although the balance and long friendship of their group has been undisturbed for a long time, when two new girls enter the group, things start to get a lot more interesting. Not only must they maintain what they think is the samurai tradition, but they must now also do it with a lot of "distractions."

The Future Foundation is in shambles after the Final Killing Game and the revelation of the true culprit. As a desperate plot arises from one of the survivors to rid the world of despair once and for all, the remaining Future Foundation members must band together to stop this atrocity from taking place. Fortunately, they find themselves with help from a group of unlikely allies as they race against the clock to stop their world from being changed. In this finale to the Hope's Peak storyline of the Danganronpa series, the players in this neverending death game begin to understand the true meaning behind despair, hope, and atonement. [Written by MAL Rewrite]

Kino, a 15-year-old traveler, forms a bond with Hermes, a talking motorcycle. Together, they wander the lands and venture through various countries and places, despite having no clear idea of what to expect. After all, life is a journey filled with the unknown. Throughout their journeys, they encounter different kinds of customs, from the morally gray to tragic and fascinating. They also meet many people: some who live to work, some who live to make others happy, and some who live to chase their dreams. Thus, in every country they visit, there is always something to learn from the way people carry out their lives. It is not up to Kino or Hermes to decide whether these asserted values are wrong or right, as they merely assume the roles of observers within this small world. They do not attempt to change or influence the places they visit, despite how absurd these values would appear. That's because in one way or another, they believe things are fine as they are, and that "the world is not beautiful; therefore, it is." [Written by MAL Rewrite]

Nemeses—powerful and mysterious demonic entities that fall from the sky and vaporize anything they touch. The only ones who can combat these creatures are Sorcerers, those who have survived an encounter with a Nemesis but were infected in the process. Seth, a Sorcerer from Pompo Hills, sets out on an adventure to exterminate all these Nemeses. Accompanying him are Doc and Mélie, fellow Sorcerers who share his ideal. Their main objective is to bring about a world where Sorcerers are no longer persecuted for being infected, and to that end, desire to destroy the source of the Nemeses themselves: the mythical Radiant. [Written by MAL Rewrite]

In a bustling village of spirits, Yuzu, a cheerful fox girl, starts her first job as an attendant at the traditional hot springs inn Konohanatei. Though Yuzu has no experience working at such a high-class establishment, Kiri, the affable and reliable head attendant, immediately puts her to work learning the basics. While Yuzu's eagerness initially proves to be more of a hindrance than a blessing, her playful nature brings a unique charm to the inn, as both customers and her fellow workers quickly warm up to her clumsy yet well-meaning mistakes. Under the guidance of the other foxes—the rigid Satsuki, the carefree Natsume, the critical Ren, and the quiet Sakura—Yuzu steadily learns the trade of an inn attendant while learning to love the magical world surrounding her. Konohana Kitan presents the heartwarming tale of a simple fox girl forging bonds with others and finding a home amidst the mysterious, beautiful world of spirits. [Written by MAL Rewrite]

After what appears to be just another ordinary day, middle school student Yoshio Kobayashi wakes up in his classroom to make a terrifying discovery: his teacher has been mutilated, and Yoshio happens to be holding the weapon used to commit the crime. Despite the initial shock of finding himself in this predicament, the curious and detached Yoshio can't help but be secretly thrilled about this attempt to frame him. His put-upon friend Souji Hashiba is turned into a willing accomplice, and together, they are determined to prove Yoshio's innocence. Additionally, Kogorou Akechi, a genius high school detective, has come to the scene of the crime in order to investigate the case and when Kogorou meets the young man found guilty, an intense mutual interest sparks between the two of them. Kobayashi wishes to enter Akechi's world of crime solving as his assistant, and Akechi is determined to see if the enthusiastic boy is up to the challenge. Ranpo Kitan: Game of Laplace is a surreal mystery and horror anime that contains brutal and bizarre crimes, loosely based on stories written by Ranpo Edogawa, who is famous for his influence on Japanese fiction. [Written by MAL Rewrite]

One day, class 3-E of Kunugigaoka Magic School receives a special mission: to kill their homeroom teacher, the Demon King Koro-sensei. To increase their chances of succeeding, the class searches for the three most powerful warriors—Karma Akabane, Itona Horibe, and Ritsu—who later join their company. Even with their help, accomplishing the mission becomes an insurmountable task as they are not the only ones after the Demon King's life. Koro-sensei Quest! tells the comedic adventures of Nagisa Shiota and class 3-E as chibi magical students. Trained by none other than their very target, the students encounter challenging, yet hilarious situations all through the perilous mission of defeating the Demon King. [Written by MAL Rewrite]

The first episode of "season" one was pre-aired on the Fate Project New Year's Eve TV Special 2020 program.

There are rumors that one of Kamome Academy's Seven Mysteries, Hanako-kun, has gained an assistant: first-year high school student Nene Yashiro. Together, Hanako and Yashiro investigate the school's many mysteries, keeping the balance between humans and the supernatural. But in their free time, the two can often be found goofing off, engaging in various antics involving Yashiro's schoolmates and the lurking spectral entities that normal people cannot see. [Written by MAL Rewrite]

Japan, 2019, just before the dawn of a new era. Suddenly, a rift to another dimension appears in the sky, revealing an alternative world "Shinkoku Nippon," with the sky and the earth upside down. This parallel world keeps their former militarism, with its era being Eternal Showa. The military invades the real Japan with giant humanoid robots called "Garann" and their gas weapons "Genmu", rendering our modern weapons ineffective. "Shinkoku Nippon" instantly seizes the government and achieves de facto conquest of Japan. The new era, "Reiwa," has now arrived for Japan. (Source: MAL News)

In the 20th century, the world is experiencing a musical theater boom. Top performers known as Dai Stars enthrall the audience with their marvelous acting and singing. Among them, the greatest performers are given the title World Dai Star. Young and inexperienced Kokona Ootori dreams of being recognized as a World Dai Star. After multiple failures, she finally gets another chance to audition for the world-renowned theater troupe Sirius. Inspired by her best friend Shizuka, Kokona takes the first steps toward her goal and works hard to improve her acting. However, the world of theater is fiercely competitive, as many other girls seek the spotlight—including Kathrina Griebel, a talented performer from Germany. In order to fulfill her dream, Kokona needs to earn the right to stand on stage above all else. [Written by MAL Rewrite]

Sixteen magical girls are created in Nabuka city through a social game, but it's announced that only eight can remain, leading to a ruthless battle for survival.