

Death is one of many mysteries that has left humanity in the dark since the dawn of time. However, the burning question of what happens to the soul after one dies is soon answered to 17-year-old Yuzuru Otonashi. Waking up with no previous memories in a dimension between life and death, he discovers the unsettling truth of the afterlife. Taking the form of a high school, this bizarre dimension is designated to shelter those who died unwanted deaths. Feeling wronged by God during their earthly lives, the school's residents have decided to form the Afterlife Battlefront—a rebellious faction determined to oppose their god-like student council president, Kanade "Angel" Tachibana. The group's leader, Yuri Nakamura, recruits Otonashi in their fight against Angel in order to take control of their own lives. However, questioning the morality behind their actions, Otonashi takes a step behind the enemy lines to understand the opposing side of their common fate. [Written by MAL Rewrite]

If not for his ability to take over people's mind and body, Yuu Otosaka would be an ordinary high school student. Though it only lasts for five seconds at a time, Yuu's mysterious power allowed him to cheat his way to the top of his class and enter a prestigious high school, where he continues his dishonest acts. His shenanigans are eventually stopped by Nao Tomori—the headstrong student council president from Hoshinoumi Academy—who sees through his deceit. Through coercion, Nao convinces Yuu to transfer to Hoshinoumi and join the student council. Hoshinoumi Academy is secretly an institution created for adolescents who possess supernatural abilities—with the student council serving as a means of locating those who abuse their powers. With Yuu begrudgingly assisting in council affairs, the group sets out to find and protect new ability users from harm. However, as they further investigate the abilities, their findings entangle them in far more complicated matters than they could ever imagine. [Written by MAL Rewrite]

Long ago, all humans lived beneath the sea. However, some people preferred the surface and abandoned living underwater permanently. As a consequence, they were stripped of their god-given protection called "Ena" which allowed them to breathe underwater. Over time, the rift between the denizens of the sea and of the surface widened, although contact between the two peoples still existed. Nagi no Asu kara follows the story of Hikari Sakishima and Manaka Mukaido, along with their childhood friends Chisaki Hiradaira and Kaname Isaki, who are forced to leave the sea and attend a school on the surface. There, the group also meets Tsumugu Kihara, a fellow student and fisherman who loves the sea. Hikari and his friends' lives are bound to change as they have to deal with the deep-seated hatred and discrimination between the people of sea and of the surface, the storms in their personal lives, as well as an impending tempest which may spell doom for all who dwell on the surface. [Written by MAL Rewrite]

On Christmas Eve, four-year-old Miri Unasaka arrives in Tokyo completely alone, in search of her father. The bright lights and merry atmosphere guide Miri to a big hotel and a man with a delicious-looking cake. However, the child has just unknowingly walked into the center of an elaborate, foolproof plan for assassinating a dangerous mafia boss. Professional assassins Kazuki Kurusu and Rei Suwa live together, fleeing memories of their grim childhoods and avoiding emotional connections. When their mission goes awry and they end up bringing Miri home, there is only one reasonable thing to do: return Miri to her mother. But the girl's innocent laugh and pure worldview quickly enamor her to Kazuki, who secretly enjoys playing a parent, and it is not long before Rei's impenetrable heart makes room for Miri. Miri's every move is unpredictable, and Kazuki and Rei find raising an energetic child harder than any of their missions. Although it presents a great risk to their careers, Kazuki and Rei—both assuming the affectionate nickname "papa"—decide to provide Miri with a normal childhood despite all the odds stacked against them. [Written by MAL Rewrite]

In order to pursue her dream of bringing positive changes to Japan, Mitsumi Iwakura leaves her countryside town to attend a prestigious high school in the hustle and bustle of Tokyo. As she has already mapped a clear life plan, she has absolute confidence that there will be zero mishaps from then onwards. Despite her ambitious promise, the country girl ends up running late on the first day when she gets lost on her way to school. Fortunately, she meets a fellow first-year student, Sousuke Shima, who is in the same situation and offers to go with her. They eventually make it to school, but the misfortunes do not end there, as Mitsumi leaves an unfavorable first impression in front of her classmates. Nevertheless, the class soon takes notice of her friendship with Sousuke despite their opposing personalities. Only time will tell whether Mitsumi will be able to forge fruitful relationships with her classmates, and she will certainly not be alone. [Written by MAL Rewrite]

Zhuge Kongming earned a reputation as one of the greatest tacticians of the Three Kingdoms period of third-century China. Having led his army through countless grueling victories, Kongming falls gravely ill during the Battle of Wuzhang Plains. The weariness and regret stemming from the seemingly never-ending war catch up to him, and as he draws his final breath, Kongming wishes that if he were to reincarnate, he would be reborn in a more peaceful era. His wish comes true, and Kongming wakes up in modern-day Tokyo with a younger body and his memories intact. Thrust into an unfamiliar world, he finds his way into a nightclub and meets Eiko Tsukimi, an aspiring singer whose performance immediately captivates him. Pitying his confusion, Eiko takes Kongming under her wing and teaches him about the current world, which leads to Kongming's interest in contemporary music. Seeing Eiko's immense musical potential, Kongming vows to make the world recognize her and soon takes on the role of her manager. Unsurprisingly, the music industry is unforgiving to those who make even the slightest mistakes. Still, Kongming is determined to accomplish his goals—even if he must utilize the war stratagems he famously used in his previous life! [Written by MAL Rewrite]

It all started in Kaminoyama High School, when five best friends—Aoi Miyamori, Ema Yasuhara, Midori Imai, Shizuka Sakaki, and Misa Toudou—discovered their collective love for all things anime and formed the animation club. After making their first amateur anime together and showcasing it at the culture festival, the group vows to pursue careers in the industry, aiming to one day work together and create their own mainstream show. Two and a half years later, Aoi and Ema have managed to land jobs at the illustrious Musashino Animation production company. The others, however, are finding it difficult to get their dream jobs. Shizuka is feeling the weight of not being recognized as a capable voice actor, Misa has a secure yet unsatisfying career designing 3D models for a car company, and Midori is a university student intent on pursuing her dream as a story writer. These five girls will learn that the path to success is one with many diversions, but dreams can still be achieved through perseverance and a touch of eccentric creativity. [Written by MAL Rewrite]

Despite the kaleidoscopic magic ingrained in everyday life, Hitomi Tsukishiro's monochrome world is deprived of emotion and feeling. On a night as black and white as any other, amidst the fireworks spreading across the sky, Hitomi's grandmother Kohaku conjures a spell, for which she has been harnessing the moon's light for 60 years, to send Hitomi back in time to the year 2018 when Kohaku was in high school. Hitomi's mission seems unclear, but her grandmother assures her that she will know when she gets there. Following a trip through time aboard a train driven by a strange yellow creature, Hitomi finds herself in stoic artist Yuito Aoi's room, and his drawings flood her world with color. What is Hitomi's purpose there, and why do Yuito's drawings return such breathtaking color to her drab world? [Written by MAL Rewrite]

Dressed in a conspicuous outfit and armed with an eccentric spirit, Hina Satou goes around insisting that she is the Asgardian god "Odin." When she crosses paths with a boy named Youta Narukami, she uses her precognition abilities to warn him about an impending catastrophe threatening the end of the world. But being a teenager preoccupied with his problems, Youta finds it hard to believe such a preposterous claim. Somehow forced to tag along with her antics, he witnesses the effectiveness of Hina's skills with his own eyes and realizes that she truly is capable of divination. Nevertheless, despite her persistence in being a god, Hina is still a child who desires to see and experience the wonders life has to offer. With the world ending in 30 days, Hina, Youta, and their friends venture forward to create lasting memories they will cherish forever. [Written by MAL Rewrite]

In the year 1930, vampires have infiltrated Tokyo to feast upon its unsuspecting citizens. As the number of victims continues to rise, the city's authorities decide to hire the Jaegers—a strange, diverse group of individuals tasked by the V Shipping Company to hunt down vampires around the world. Carrying musical instrument cases to disguise their identity, the Jaegers battle the vampires with the same mercilessness demonstrated by their foes. Yuliy, the Jaeger's most skilled warrior, is the sole survivor of a vampire raid on his home village. Using the strength granted by his werewolf blood, he works with his team to assist Tokyo's law enforcement with the city's vampire problem. Though under the pretense of helping the police, the Jaegers are actually fighting the vampires over the mystical Ark of Sirius. With its power to change the fate of the world, Yuliy and his friends must locate the artifact before the vampires can use it to achieve their destructive goals. [Written by MAL Rewrite]

The innocent Nagomi Wahira has always admired the cute girls serving at maid cafes. Hoping to fulfill her dream of becoming one, she moves to Akihabara to work at the maid cafe Ton Tokoton. Nagomi's first day seems completely normal—until she has to run an "errand" at a rival maid cafe along with her fellow recruit, the mature Ranko Mannen. There, things quickly go south, and Nagomi soon gets her first taste of Akihabara's violent maid wars. As she watches Ranko calmly battle her way through a horde of gun- and knife-wielding maids, Nagomi realizes that maid cafes are drastically unlike what she had envisioned. While struggling to reconcile her expectations with the harsh reality she finds herself in, Nagomi searches for the enjoyment she once saw in the lives of maids. [Written by MAL Rewrite]

During the dawn of the 21st century, the United Nations Kurobe Research Institute was established in Japan to investigate an ancient artifact, which was discovered during the construction of the Kurobe Dam. Scientists from around the world have gathered in the facility to study the object, while their children enjoy their everyday lives attending Mt. Tate International Senior High School. Yukina Shirahane, a reserved high school girl, is the daughter of the facility's head scientist. While visiting her mother at the facility, Yukina manages to solve part of the artifact's puzzle. To her surprise, what appears before her is Kennosuke Tokisada Ouma, a young samurai from the Sengoku era. As a threat approaches from outer space, Yukina, along with Kennosuke, finds herself defending Earth against the invading forces. Along the way, she discovers the mystery behind Kennosuke and the reason he is determined to protect her. [Written by MAL Rewrite]

No dream is too big for Appare Sorrano, a socially-awkward inventor living in a small rural town in Japan in the late 19th century. Fascinated since childhood by the creation of steamships that can connect people across great distances, he's learned to make machines of all kinds from various scientific texts. His goal is to sail across the sea, beyond the sky, and ultimately, to the other side of the moon. Unfortunately, through a string of events, Appare finds himself stranded in the middle of the sea on his mini steamship. Floating alongside him is a skilled but cowardly samurai, Kosame Ishikki, who was tasked to keep his eccentric behavior in check. Just when all hope seems lost, a large steamship saves them and takes them to Los Angeles. With no money or plans, they decide to participate in the "Trans-America Wild Race," which gives Appare the chance to build his own automobile, and Kosame the opportunity to use the cash prize to return home. However, against rival racers and unknown challenges residing in the wilderness, just how far will this adventure take Appare and Kosame? [Written by MAL Rewrite]

Fifteen-year-old Izumiko Suzuhara just wants to be a normal girl, but that is easier said than done. Raised in a shrine deep in the mountains, she grew up extremely sheltered and painfully shy. She also has the unfortunate tendency to destroy any electronic device simply by touching it. Despite this, she still wants to try and change her life. To mark her determination to follow through on this transformation, Izumiko begins by cutting her bangs, which shocks both her classmates and protectors. And that's only the start! Her guardian, Yukimasa Sagara, forces his son, Miyuki, to come to the mountain shrine and become Izumiko's lifelong servant and protector. Too bad Izumiko and Miyuki cannot stand each other. They have known each other since they were children, and Miyuki bullied her terribly. He simply does not understand what is so special about Izumiko. His father calls Izumiko a goddess, but that cannot be true…can it? Will Izumiko and Miyuki work past their differences? Is she actually a literal goddess? Find out in RDG: Red Data Girl!

Tired of her rural home, recent college graduate Yoshino Koharu is desperate to lead a more exciting life in Tokyo. After a fruitless job hunt, she finally receives a part-time offer as queen of the bizarre "Kingdom of Chupakabura," a rundown mini-attraction in the small agricultural town of Manoyama. However, Yoshino discovers upon her arrival in Manoyama that she was mistaken for a celebrity and the job offer was a mistake. Left with no other options, Yoshino reluctantly agrees to take on the role and aid the Board of Tourism in their efforts to revitalize Manoyama. Determined to bring excitement to the dying town with the help of local residents, the queen enacts a series of projects to highlight the beauty and charm of Manoyama's culture. Sakura Quest delves into the story of a tight-knit community that is struggling to balance change while also maintaining the rich traditions and bonds which define their identity. [Written by MAL Rewrite]

Chika Homura begins her high school career with a goal: to develop a "cute girl" persona. After quitting the volleyball team despite her all-star status, Chika decides to join her school's underrated Wind Instrument Club and play the flute, believing it to be the most delicate and feminine instrument. For the first time in nine years, Chika reunites with her childhood friend and total opposite, Haruta Kamijou. Unfortunately for Chika, Haruta is not fooled by her efforts to become more endearing. But this does not deter Chika, and she develops a crush on the band instructor, Shinjirou Kusakabe—but so does Haruta! However, Chika's high school life just won't go according to plan, as mysteries begin appearing around her and her friends. The club members must work together to solve the mysteries plaguing the school, all while trying to find more members to compete in musical competitions. [Written by MAL Rewrite]

Home to countless street acts and performances, Veludo Way attracts those interested in watching professional actors. After receiving a mysterious letter, Izumi Tachibana arrives at the venue where her father directed a once-popular theater group, Mankai Company, but learns that the building is about to be repurposed due to excessive debt. At the last minute, she convinces the debt collector to give the ensemble one more chance. He is willing to accept but on three conditions: their debut show must be successfully produced by the following month, the four all-male sub-troupes must be reinstated, and the debt must be paid off within a year. To top it off, Izumi herself must become the director. With no time to lose, Izumi quickly gathers five people for the Spring Troupe: Sakuya Sakuma, an enthusiastic high school student; Masumi Usui, a boy infatuated with Izumi; Tsuzuru Minagi, an aspiring playwright; Itaru Chigasaki, a mature office worker; and Citron, a friendly foreigner. Though they have little or no experience in acting, it's up to Izumi to train and prepare them for a performance that will restore Mankai Company to its former glory. [Written by MAL Rewrite]

Maquia, a teenager, belongs to the Iorph community whose members can live for hundreds of years. But her life changes when the Iorph settlement is invaded and she comes across an orphan.

Layton and Luke are caught up in an adventure, when a masked figure steals an entire opera house and forces those in attendance to play a high-stakes game. The winner will receive eternal life, but it could mean death for the losers.

Ohana, a girl from Tokyo, is forced to leave her hometown to live at an inn with her grandmother whom she's never met. What awaits is her journey of friendship, love, self-discover and dreams.