

Takemichi Hanagaki's second year of middle school was the highest point in his life. He had respect, a gang of friends he could count on, and even a girlfriend. But that was twelve years ago. Today, he's a nobody: a washed-up nonentity made fun of by children and always forced to apologize to his younger boss. A sudden news report on the Tokyo Manji Gang's cruel murder of the only girlfriend he ever had alongside her brother only adds insult to injury. Half a second before a train ends his pitiful life for good, Takemichi flashes back to that same day 12 years ago, when he was still dating Hinata Tachibana. After being forced to relive the very same day that began his downward spiral, Takemichi meets Hinata's younger brother. Without thinking, he admits to his seeming death before flashing back to the past. Takemichi urges him to protect his sister before inexplicably returning to the future. Miraculously, he is not dead. Stranger still, the future has changed. It seems as though Takemichi can alter the flow of time. Given the chance to prevent his ex-girlfriend's tragic death at the hands of the Tokyo Manji Gang, Takemichi decides to fly through time to change the course of the future. [Written by MAL Rewrite]

Goblins are known for their ferocity, cunning, and rapid reproduction, but their reputation as the lowliest of monsters causes their threat to be overlooked. Raiding rural civilizations to kidnap females of other species for breeding, these vile creatures are free to continue their onslaught as adventurers turn a blind eye in favor of more rewarding assignments with larger bounties. To commemorate her first day as a Porcelain-ranked adventurer, the 15-year-old Priestess joins a band of young, enthusiastic rookies to investigate a tribe of goblins responsible for the disappearance of several village women. Unprepared and inexperienced, the group soon faces its inevitable demise from an ambush while exploring a cave. With no one else left standing, the terrified Priestess accepts her fate—until the Goblin Slayer unexpectedly appears to not only rescue her with little effort, but destroy the entire goblin nest. As a holder of the prestigious Silver rank, the Goblin Slayer allows her to accompany him as he assists the Adventurer's Guild in all goblin-related matters. Together with the Priestess, High Elf, Dwarf, and Lizardman, the armored warrior will not rest until every single goblin in the frontier lands has been eradicated for good. [Written by MAL Rewrite]

The Alzano Empire is home to one of the most distinguished magic schools in the world: the Alzano Imperial Magic Academy. Here, ambitious young students undergo training to become competent magicians. Sistine Fibel—a stern noble girl—and her bright-eyed best friend Rumia Tingel attend the Academy, determined to cultivate their magical skills. However, their world is thrown for a loop when their favorite teacher suddenly retires and the enigmatic Glenn Radars replaces him. His lazy and indifferent attitude toward life and magic quickly puts him at odds with his class. What's more, nefarious forces hidden within the empire's walls start to become active, and Sistine, Rumia, and Glenn find themselves caught up in their schemes. Rokudenashi Majutsu Koushi to Akashic Records follows Sistine, who is captivated by a mysterious floating Sky Castle; Rumia, who is haunted by a troubled past; and Glenn, who may be more than meets the eye. Though completely different on the surface, they are inexplicably bound together by a thread of fate. [Written by MAL Rewrite]

Kou Yamori is an average middle school student who struggles with grasping the complex concept of love. Because he sees little sense in surrendering to the norm, he soon stops going to school. Plagued with insomnia due to his idleness, Kou begins roaming the lonesome streets at night. One night, Kou encounters a bizarre girl named Nazuna Nanakusa who believes that people stay awake during the night because they are dissatisfied with how they spent their day and cannot rest until they release their inhibitions. Nazuna offers to help Kou with his sleep issues and invites him over to her place, where she convinces him to share a futon with her. Feeling uncomfortable, Kou only pretends to doze off—which is when Nazuna suddenly bites his neck, revealing herself to be a vampire! While Kou thinks the bite will turn him into a vampire, the specifics of transforming are not that simple. In order to change, he must be bitten by someone he truly loves. Ready to let go of his dreary mortal life, Kou decides on a new goal: he will fall in love with Nazuna and become a vampire himself. [Written by MAL Rewrite]

The year is 320. Under the rule of the belligerent King Andragoras III, the Kingdom of Pars is at war with the neighboring empire, Lusitania. Though different from his father in many aspects, Arslan, the young prince, sets out to prove his valor on the battlefield for the very first time. However, when the king is betrayed by one of his most trusted officials, the Parsian army is decimated and the capital city of Ecbatana is sieged. With the army in shambles and the Lusitanians out for his head, Arslan is forced to go on the run. With a respected general by his side, Daryun, Arslan soon sets off on a journey in search of allies that will help him take back his home. However, the enemies that the prince faces are far from limited to just those occupying his kingdom. Armies of other kingdoms stand ready to conquer Ecbatana. Moreover, the mastermind behind Lusitania's victory, an enigmatic man hiding behind a silver mask, poses a dangerous threat to Arslan and his company as he possesses a secret that could jeopardize Arslan's right to succession. With the odds stacked against him, Arslan must find the strength and courage to overcome these obstacles, and allies who will help him fight in the journey that will help prepare him for the day he becomes king. [Written by MAL Rewrite]

A long time ago, the ancient saviors of humanity founded a village as their haven, with their descendants said to assist humanity in times of extreme chaos. This village, Kunlun, is located just beside the infamous "Last Dungeon"—a place where monsters of unimaginable strength reside and which serves as the hunting grounds for Kunlun residents. Despite being accustomed to defeating powerful enemies since childhood, Lloyd Belladonna regards himself as the weakest in his village in terms of magic, strength, and intelligence. Even so, to fulfill his desire of becoming a soldier, he goes to the Kingdom of Azami to enroll in its military academy. However, as someone whose upbringing defies common sense, Lloyd's innate power might just prove to be the key to end the crises enveloping the kingdom! [Written by MAL Rewrite]

Starting his new term at Tanenashi High School, an unmotivated freshman searches for a club that requires minimal participation to suit his needs. He then comes across the magic clubroom, and inside is a cute upperclassman practicing her magic tricks. Suffering from stage fright that causes her to slip up in her acts, she has a tendency to end up in the most embarrassing situations. Despite having little interest in a club run by an incapable magician, the freshman finds himself involved as a new member, experiencing all sorts of awkward moments with his eccentric mentor. [Written by MAL Rewrite]

One day, manga author Shin Karino is greeted by four-year-old Kotarou Satou, his new next-door neighbor, who gifts him a box of tissues. In Karino's eyes, Kotarou is an odd kid: he speaks in an extremely formal manner, and he lives alone in his apartment—no parents or relatives in sight. But Kotarou neither seems to mind, nor wants to rely on people. Feeling sympathetic toward Kotarou's circumstances, Karino decides to follow Kotarou to a bathhouse in case something might happen to him and there he comes to understand the little boy is not so different from him. Little by little, Karino—along with the other residents of the apartment complex—grows fond of Kotarou and his antics. At the same time, Kotarou himself might have found something akin to a family in his unique neighbors. [Written by MAL Rewrite]

High schooler Ganta Nakami has trouble falling asleep most nights. As a result, he is irritable at school, always searching for an opportunity to find a secluded place to doze off. On the other hand, Isaki Magari is a free spirit who is well liked by her friends, but no one is aware of her sleep disorder. She makes use of the school's abandoned astronomy club observatory as her secret sleeping bunker when she needs to get some shut-eye. As fate would have it, Nakami finds Magari napping in the observatory. When Magari discovers that she and Nakami have something in common, she offers to share her secret sleeping spot with her fellow insomniac. As the two find warmth in each other's company, the struggles they face start to become easier to confront. [Written by MAL Rewrite]

Due to poor lifestyle choices, a certain human's body is in constant turmoil. With germs, bacteria, and foreign substances abound, the jobs of various cells become increasingly difficult and dangerous. As some of the unfortunate ones who matured in this chaotic environment, Sekkekkyuu AA2153 and Hakkekkyuu U-1196 strive to fulfill their duties—even if it means seeing many of their fellow cells lose their lives in duty. Set in an environment vastly different from its parent story, Hataraku Saibou Black portrays the cells' struggles as they try to maintain the body's health. However, the human's condition continues to deteriorate, and whether or not these efforts will amount to something concrete depends on the cells! [Written by MAL Rewrite]

After her crushing defeat of 21-0 at the National Junior Badminton Tournament, Nagisa Aragaki's love for her sport begins to distort. Unable to deal with the shame of loss, she starts to terrorize the members of her high school badminton club. Her grueling drills bring some to the verge of tears while others quit the club outright. With the team losing members and new prospects being too terrified to join, the future of the badminton club looks exceptionally grim. That is, until Kentarou Tachibana joins as the new head coach. Not only is he an Olympic-level player, but he also comes bearing a secret weapon: Ayano Hanesaki, the girl who defeated Nagisa six months ago. However, Ayano is not the rival Nagisa remembers, but a girl with conflicted feelings wanting to distance herself from badminton. With her future in sports now on the line, Nagisa must find a way to face her fears of inadequacy, heal her rival's troubled heart, and bring victory to Kitakomachi High School's badminton club. [Written by MAL Rewrite]

The Gates of Hell reopen, throwing the world into chaos and setting demons free to terrorize the land once again. These troubles seem irrelevant to quirky villager Touka Scott—until a demon attacks Yuna Eunice, his childhood friend. Luckily, the legendary hero Sion Blandan arrives in the nick of time to strike down the vile creature. Unfortunately, Sion soon dies after accidentally falling into a trap Touka set to defend his radish farm. Anri Haysworth, Sion's necromancer companion, resurrects the hero by transferring Touka's soul into Sion's corpse. Now possessing the body of the legendary hero, Touka is tasked with resealing the Gates of Hell and defeating the demons that threaten peace. Together with Yuna and Anri, Touka copes with both his new reality and Sion's heroic legacy as he embarks to save the world. [Written by MAL Rewrite]

In the late 19th century, as the cruel times of the Bakumatsu period came to a close, a new Meiji era marked the age of restoration for Japan. With the war over, its infamous hero Hitokiri Battousai disappeared into thin air, leaving only his legend behind. Years later, a seemingly plain wanderer named Kenshin Himura encounters Kaoru Kamiya, the owner of a struggling local dojo in Tokyo. Kaoru pursues a self-proclaimed Battousai who roams the streets, indiscriminately killing citizens and police officers. Furthermore, the warrior professes to use the Kamiya Kasshin-ryu—a sword style developed by Kaoru's father deeply rooted in the essence of life, not death. Kenshin decides to help Kaoru take down the impostor and restore her father's dojo. Unbeknownst to all, Kenshin is none other than the real warrior whose name still terrifies the people. Although Kaoru eventually learns the truth, his oath to atone for his murderous history by bloodlessly protecting the weak moves her, and she welcomes Kenshin to stay at her dojo. However, Kenshin's ideals are soon challenged by ghosts of the past and enemies of the present. [Written by MAL Rewrite]

Taking a break from the hustle and bustle of Tokyo, Souta Tawara returns to his hometown in Kagawa. Though his parents are no longer around, his former home and family-owned udon restaurant reminds him of the times his family was still together. Reminiscing about his childhood, Souta enters the udon restaurant and discovers a grimy young boy sleeping. At first, Souta thinks nothing of the chance encounter and provides the boy with food and clothing. However, to his surprise, the boy suddenly sprouts a furry pair of ears and a tail! Souta soon learns that the nameless boy is actually the rumored shapeshifting tanuki that has been inhabiting Kagawa for many years. Thinking that the boy has been living a lonely life, he decides to take him in and name him Poko. Udon no Kuni no Kiniro Kemari follows the heartwarming relationship between Souta and Poko, and through the time they spend together, Souta recalls his own past, the place he left behind for the city, and the relationship he had with his father. [Written by MAL Rewrite]

Once upon a time, the demon lord Rchimedes spread terror throughout the world, until he was eventually sealed away by the legendary hero Creasion. Since then, a thousand years have passed peacefully. However, a mysterious hole has opened up between the demon and human spheres, and countless demons have surged into the human realm once more. Coming to the conclusion that Rchimedes would soon return to wreak havoc, a human king summons the possible descendants of the legendary hero—all 75 of them. Unfortunately, after so long, it was too difficult to pinpoint his true descendants. Among the lionhearted prospects is the amateur adventurer Alba Frühling. His skills may not be top-notch, but he is accompanied by the talented soldier Ross, who helps the young hero whenever he is in a pinch...or at least, he is supposed to. Though undoubtedly a skilled warrior, Ross is actually both sarcastic and sadistic, and hence revels in Alba's suffering. Senyuu. is a comedic adventure following the unlikely duo as they struggle in their endeavor to defeat the demon lord, meeting various eccentrics along the way. [Written by MAL Rewrite]

The "Otherworld" is a vast and dangerous realm hidden from the knowledge of the common folk. It is also home to many creatures that threaten any human who dare visit it. To witness its desolate yet oddly absorbing environment, one must search for portals that could reside anywhere, from secret elevators to shrine entrances. After a fateful encounter with a horrendous Otherworld denizen, Sorawo Kamikoshi ponders whether to keep going or give up in life. Meanwhile, Toriko Nishina scours the Otherworld in hopes of finding her friend Satsuki, who she believes is lost somewhere within the realm. When the two cross paths, friendship blossoms. In order to acquire as much information about this obscure dimension, the two travel back and forth from the real world to the other. Sorawo and Toriko's bodies are soon influenced by the Otherworld, preparing them for the many horrors to come as both of them try to fulfill their goals. [Written by MAL Rewrite]

Fifteen years ago, Dark Schneider, a ruthless magician of immeasurable power, sought to conquer the world with an army led by his generals, the Four Divine Kings. However, he was defeated and sealed in the body of a newborn boy. In the present day, the disbanded party of Dark Schneider has reformed with a macabre goal: to resurrect Anthrasax—the god of destruction that nearly annihilated the world four centuries ago—and establish a war-free society. To do so, the Four Divine Kings must break four seals located in four different kingdoms. Targeted for its seal, the kingdom of Metallicana struggles to repel the army commanded by the Four Divine Kings. With hope dwindling, all eyes turn to the daughter of Metallicana's Grand Priest, Yoko Tia Noto. Not only is she aware that her adopted younger brother, Lucien Renlen, is Dark Schneider's prison of flesh, but she also knows the ritual to break the seal. Left with no other choice, Yoko successfully releases Dark Schneider, whose twisted personality has not changed over the years. As the fate of the world depends on where his allegiance lies, Yoko seems to be the only person who has some control over the powerful magician. But convincing Dark Schneider to turn against his old allies and protect those Yoko holds dear may prove to be an impossible feat. [Written by MAL Rewrite]

When Leoleshea, a dragon god, is accidentally awoken from her sleep within a glacier, she demands this era's very best game player be brought before her. After a year of waiting, she meets Fay Theo Philus, an apostle—a human granted a supernatural ability called an Arise and thus given permission to challenge the gods in games. Fay and Leoleshea realize they share a passion for games, whether it be with cards or a battle of wits with a god. Declaring that she likes this human, Leoleshea allows Fay to call her "Leshea" and team up with her to play in the gods' games. Ever since the gods gave humans the ability to challenge them, they have promised to grant any wish after ten victories. Leshea desires to become an official god again, as she previously descended to the human world and lost her status as a divine being. Fay has only one goal: to find the woman who long ago taught him how to play games. Though Leshea and Fay quickly prove themselves to be a capable team, the gods will not allow them ten victories so easily: every game has its own unique conditions and hidden rules. Together, the duo will have to act as a perfect team to finally achieve their goals. [Written by MAL Rewrite]

The world of corporate badminton is not as easy as it seems. Although considered a former child prodigy, Mikoto Shiratori has not been living up to his potential as a badminton player for Mitsuhoshi Bank. Due to a past incident, Mikoto tries to transition from playing doubles to singles; nevertheless, he fails to produce positive results, much to his employer's dismay. After being fired from the bank, Mikoto is recruited by the Sunlight Beverage corporate badminton team. Surprisingly, not only do practices start in the evening, but he also has to work in the sales department of the company by day. While this is not a novel arrangement, Mikoto had thought he was invited solely to play sports. To make matters worse, he is forced to compete in doubles despite his reluctance. Struggling to adjust to his new professional life, Mikoto begins to doubt his decision to join the company. However, as he learns more about his latest teammates, he might just find the strength necessary to advance his badminton career. [Written by MAL Rewrite]

A violent rebellion in the capital led by Duke Rugis Camellia wreaks havoc on the Kingdom of Hortensia, leaving every member of the royalty either dead or missing. Barely escaping with his life, knight Maurice Baudelaire flees the ensuing chaos after his brother, Fernando Albert, is killed by a werewolf in battle. To honor his legacy, Maurice treks to Albert's house and delivers his son, Alfred Ober, his father's sword. Despite his grief, Alfred is reminded of a vow he pledged with his father—to become a knight so that he could protect his land, the Albert Dominion. Under Maurice's tutelage, Alfred hones his combat skills to fulfill his promise. Training alongside him is Marius Casterede, an intriguing boy whose age seems to be more than meets the eye. Elsewhere, Pope Alexi Valdebron delivers the order to capture the missing princess and crowns Charlot D'Hortensia as the new king. Hortensia Saga is a tale of camaraderie and determination as Alfred, Marius, and Maurice work together with friends of past and present to bring forth light amidst Hortensia's dark times. [Written by MAL Rewrite]