

After the murder of her father, Ryuuko Matoi has been wandering the land in search of his killer. Following her only lead—the missing half of his invention, the Scissor Blade—she arrives at the prestigious Honnouji Academy, a high school unlike any other. The academy is ruled by the imposing and cold-hearted student council president Satsuki Kiryuuin alongside her powerful underlings, the Elite Four. In the school's brutally competitive hierarchy, Satsuki bestows upon those at the top special clothes called "Goku Uniforms," which grant the wearer unique superhuman abilities. Thoroughly beaten in a fight against one of the students in uniform, Ryuuko retreats to her razed home where she stumbles across Senketsu, a rare and sentient "Kamui," or God Clothes. After coming into contact with Ryuuko's blood, Senketsu awakens, latching onto her and providing her with immense power. Now, armed with Senketsu and the Scissor Blade, Ryuuko makes a stand against the Elite Four, hoping to reach Satsuki and uncover the culprit behind her father's murder once and for all. [Written by MAL Rewrite]

Takemichi Hanagaki's second year of middle school was the highest point in his life. He had respect, a gang of friends he could count on, and even a girlfriend. But that was twelve years ago. Today, he's a nobody: a washed-up nonentity made fun of by children and always forced to apologize to his younger boss. A sudden news report on the Tokyo Manji Gang's cruel murder of the only girlfriend he ever had alongside her brother only adds insult to injury. Half a second before a train ends his pitiful life for good, Takemichi flashes back to that same day 12 years ago, when he was still dating Hinata Tachibana. After being forced to relive the very same day that began his downward spiral, Takemichi meets Hinata's younger brother. Without thinking, he admits to his seeming death before flashing back to the past. Takemichi urges him to protect his sister before inexplicably returning to the future. Miraculously, he is not dead. Stranger still, the future has changed. It seems as though Takemichi can alter the flow of time. Given the chance to prevent his ex-girlfriend's tragic death at the hands of the Tokyo Manji Gang, Takemichi decides to fly through time to change the course of the future. [Written by MAL Rewrite]

Katsuhira Agata is a quiet and reserved teenage boy whose sense of pain has all but vanished. His friend, Chidori Takashiro, can only faintly remember the days before Katsuhira had undergone this profound change. Now, his muffled and complacent demeanor make Katsuhira a constant target for bullies, who exploit him for egregious sums of money. But their fists only just manage to make him blink, as even emotions are far from his grasp. However, one day Katsuhira, Chidori, and four other teenagers are abducted and forced to join the Kizuna System as official "Kiznaivers." Those taking part are connected through pain: if one member is injured, the others will feel an equal amount of agony. These individuals must become the lab rats and scapegoats of an incomplete system designed with world peace in mind. With their fates literally intertwined, the Kiznaivers must expose their true selves to each other, or risk failing much more than just the Kizuna System. [Written by MAL Rewrite]

Kou Yamori is an average middle school student who struggles with grasping the complex concept of love. Because he sees little sense in surrendering to the norm, he soon stops going to school. Plagued with insomnia due to his idleness, Kou begins roaming the lonesome streets at night. One night, Kou encounters a bizarre girl named Nazuna Nanakusa who believes that people stay awake during the night because they are dissatisfied with how they spent their day and cannot rest until they release their inhibitions. Nazuna offers to help Kou with his sleep issues and invites him over to her place, where she convinces him to share a futon with her. Feeling uncomfortable, Kou only pretends to doze off—which is when Nazuna suddenly bites his neck, revealing herself to be a vampire! While Kou thinks the bite will turn him into a vampire, the specifics of transforming are not that simple. In order to change, he must be bitten by someone he truly loves. Ready to let go of his dreary mortal life, Kou decides on a new goal: he will fall in love with Nazuna and become a vampire himself. [Written by MAL Rewrite]

Adventuring knight Laios Touden leads a small party through a seemingly endless dungeon, a subterranean maze full of dangerous monsters and precarious traps. Through the use of advanced magic, an explorer can sometimes be resurrected, allowing them to learn from past mistakes and give traversing the dungeon another go. However, when a powerful dragon eats Falin, Laios' spellcasting sister, she sends her brother and his companions back to the beginning to save them from permanent ends. Though strapped for cash and equipment, Laios resolves to fight his way through the dungeon and rescue Falin before she can be digested by the dragon. Despite some of Laios' allies abandoning him, two remain by his side: elven mage Marcille Donato and halfling locksmith Chilchuck Tims. Due to their lack of funds, the party faces the daunting prospect of starving before being able to complete their quest. However, they find salvation in Senshi, a dwarven warrior with a penchant for cooking and safely eating defeated monsters. With Senshi's culinary expertise, Laios and his companions struggle through the dungeon while learning about gourmet dining—and each other—along the way. [Written by MAL Rewrite]

Throughout history, humans have been at odds with Beastmen—a species capable of changing shape due to their genetic "Beast Factor." Because of this conflict, Beastmen have been forced into hiding. Anima City serves as a safe haven for these oppressed individuals to live free from human interference. During a festival celebrating the town's 10th anniversary, Michiru Kagemori, a human who suddenly turned into a tanuki, finds that Anima City is a far cry from paradise. After witnessing an explosion in the square, she is confronted by Shirou Ogami, a seemingly indestructible wolf and sworn protector of all Beastmen. As they pursue the criminals behind the bombing, the two discover that Michiru is anything but an ordinary Beastman, and look to investigate her mysterious past and uncanny abilities. Could she turn out to be the missing link between Humans and Beastmen? [Written by MAL Rewrite]

During a Literature Club meeting, the four club members—along with their faculty adviser's niece—suddenly find themselves with supernatural powers. Now capable of fabricating black flames, resident chuunibyou Jurai Andou is the most ecstatic about their new abilities; unfortunately, his own is only for show and unable to accomplish anything of substance. Moreover, he is completely outclassed by those around him: fellow club member Tomoyo Kanzaki manipulates time, Jurai's childhood friend Hatoko Kushikawa wields control over the five elements, club president Sayumi Takanashi can repair both inanimate objects and living things, and their adviser's niece Chifuyu Himeki is able to create objects out of thin air. However, while the mystery of why they received these powers looms overhead, very little has changed for the Literature Club. The everyday lives of these five superpowered students continue on, albeit now tinged with the supernatural. [Written by MAL Rewrite]

One day after school, first-year high school student Yomogi Asanaka comes across a starving man under a bridge. Introducing himself as Gauma, the strange drifter informs Yomogi that he is a "kaiju user," a person who deals with the "kaiju"—monsters who bring harm to the city and its citizens. The following evening, Yomogi runs into Gauma and his classmate Yume Minami. Simultaneously, a kaiju appears in a populated area of the city. Due to Gauma's lack of experience controlling the kaiju, he brings out a mysterious object from a glowing pouch, summoning a giant robot known as Dynazenon. Requiring the cooperation of four people, the mecha drags Gauma, Yomogi, Minami, and Koyomi Yamanaka—an unemployed man who was wandering on the street—into its cockpit. Their encounter with the kaiju marks the beginning of their entanglement with kaiju eugenicists—kaiju users who manipulate kaiju with ill intent—and their efforts toward bringing out the full potential of Dynazenon. [Written by MAL Rewrite]

When Leoleshea, a dragon god, is accidentally awoken from her sleep within a glacier, she demands this era's very best game player be brought before her. After a year of waiting, she meets Fay Theo Philus, an apostle—a human granted a supernatural ability called an Arise and thus given permission to challenge the gods in games. Fay and Leoleshea realize they share a passion for games, whether it be with cards or a battle of wits with a god. Declaring that she likes this human, Leoleshea allows Fay to call her "Leshea" and team up with her to play in the gods' games. Ever since the gods gave humans the ability to challenge them, they have promised to grant any wish after ten victories. Leshea desires to become an official god again, as she previously descended to the human world and lost her status as a divine being. Fay has only one goal: to find the woman who long ago taught him how to play games. Though Leshea and Fay quickly prove themselves to be a capable team, the gods will not allow them ten victories so easily: every game has its own unique conditions and hidden rules. Together, the duo will have to act as a perfect team to finally achieve their goals. [Written by MAL Rewrite]

Ninja... Ninja were... merciless demi-gods, ruling Japan with their karate in the age of ninja tranquillity. But, "some" committed a forbidden form of hara-kiri storing their souls at Kinkaku Temple for future resurrection. Their lost history was falsified and concealed and the truth about these ninja was long forgotten. Now, in the future where the universalization of cybernetic technology and electronic networks are God, suddenly, sinister ninja souls, resurrected from thousands of years past are unleashed on the dark shadows of Neo-Saitama. Fujikido Kenji, is a salaryman whose wife and child were killed in a ninja turf war. In a brush with his own death, Fujikido is possessed by an enigmatic ninja soul. Fujikido cheats death and becomes Ninja Slayer. A Grim Reaper destined to kill evil ninja, committed to a personal war of vengeance. Set in the dystopian underworld of Neo-Saitama, Ninja Slayer takes on Soukai Syndicate ninjas in mortal combat. (Source: Animanga wikia)

In the magical academic city of Ashram, girls known as Pentagrams study general education, magic, and etiquette to become proper ladies. Hidden from the rest of the world, the school is like a secret garden that is home to blossoming flowers. However, bugs sensitive to magic may target and trample them; as one of their tasks, the girls must exterminate these insects. The smileless Pentagram Arsnotoria lives in the fifth dorm house alongside her adored roommates: the cheerful Mell, the self-paced Little Alberta, the confident Picatrix, and the cool Abramelin. No matter what time of day, they hang out together as much as possible, and even throw tea parties in their secret room after completing their duties. The girls live in peace as they work toward their goal—but there may be more to Ashram and the Pentagrams beyond the calm life they have come to cherish. [Written by MAL Rewrite]

A being calling itself "Hyper Agent Gridman" contacts high schooler Yuta through an old computer, recruiting him in the fight against impending terror.

The first part of a trilogy depicting Takumi Fujiwara's rise from delivery boy to Mt. Akin's downhill racing legend, focusing on the battles against the Takahashi brothers.

In the detective business, everyone knows the name Keiichirou Nagumo. Back in high school, he was called a genius for cracking tough cases that even the police could not solve. But those days are long gone—or so the rumors say. However, one day, an unexpected visitor barges into his office: Mashiro, an energetic high school student who demands to be hired as his new assistant. Although Keiichirou tries to brush her off, Mashiro is persistent. She is determined to become a detective, and to prove her worth, she begins by teaching him about the latest technology and offers a fresh perspective on his business. Thus, Keiichirou takes Mashiro on as his assistant and embarks on a brand new chapter in his career—one where he finds himself constantly surprised by the modern generation of detectives. [Written by MAL Rewrite]