

Brutal murders, petty thefts, and senseless violence pollute the human world. In contrast, the realm of death gods is a humdrum, unchanging gambling den. The ingenious 17-year-old Japanese student Light Yagami and sadistic god of death Ryuk share one belief: their worlds are rotten. For his own amusement, Ryuk drops his Death Note into the human world. Light stumbles upon it, deeming the first of its rules ridiculous: the human whose name is written in this note shall die. However, the temptation is too great, and Light experiments by writing a felon's name, which disturbingly enacts his first murder. Aware of the terrifying godlike power that has fallen into his hands, Light—under the alias Kira—follows his wicked sense of justice with the ultimate goal of cleansing the world of all evil-doers. The meticulous mastermind detective L is already on his trail, but as Light's brilliance rivals L's, the grand chase for Kira turns into an intense battle of wits that can only end when one of them is dead. [Written by MAL Rewrite]

Hunters devote themselves to accomplishing hazardous tasks, all from traversing the world's uncharted territories to locating rare items and monsters. Before becoming a Hunter, one must pass the Hunter Examination—a high-risk selection process in which most applicants end up handicapped or worse, deceased. Ambitious participants who challenge the notorious exam carry their own reason. What drives 12-year-old Gon Freecss is finding Ging, his father and a Hunter himself. Believing that he will meet his father by becoming a Hunter, Gon takes the first step to walk the same path. During the Hunter Examination, Gon befriends the medical student Leorio Paladiknight, the vindictive Kurapika, and ex-assassin Killua Zoldyck. While their motives vastly differ from each other, they band together for a common goal and begin to venture into a perilous world. [Written by MAL Rewrite]

All of a sudden, they arrived: parasitic aliens that descended upon Earth and quickly infiltrated humanity by burrowing into the brains of vulnerable targets. These insatiable beings acquire full control of their host and are able to morph into a variety of forms in order to feed on unsuspecting prey. Sixteen-year-old high school student Shinichi Izumi falls victim to one of these parasites, but it fails to take over his brain, ending up in his right hand instead. Unable to relocate, the parasite, now named Migi, has no choice but to rely on Shinichi in order to stay alive. Thus, the pair is forced into an uneasy coexistence and must defend themselves from hostile parasites that hope to eradicate this new threat to their species. [Written by MAL Rewrite]

After death, either Heaven or Hell awaits most humans. But for a select few, death brings them to Quindecim—a bar where only pairs of people who die at the same time can enter. Attending the bar is an enigmatic figure known as Decim, who also acts as the arbiter. He passes judgment on those who wind up at Quindecim by challenging them to a life-threatening game. These games determine if the patron's soul will reincarnate into a new life, or be sent into the void, never to be seen again. From darts and bowling to fighting games, the true nature of each patron slowly comes to light as they wager their souls. Though his methods remain unchanged, the sudden appearance of a black-haired amnesiac causes Decim to reevaluate his own rulings. [Written by MAL Rewrite]

During their decade-long quest to defeat the Demon King, the members of the hero's party—Himmel himself, the priest Heiter, the dwarf warrior Eisen, and the elven mage Frieren—forge bonds through adventures and battles, creating unforgettable precious memories for most of them. However, the time that Frieren spends with her comrades is equivalent to merely a fraction of her life, which has lasted over a thousand years. When the party disbands after their victory, Frieren casually returns to her "usual" routine of collecting spells across the continent. Due to her different sense of time, she seemingly holds no strong feelings toward the experiences she went through. As the years pass, Frieren gradually realizes how her days in the hero's party truly impacted her. Witnessing the deaths of two of her former companions, Frieren begins to regret having taken their presence for granted; she vows to better understand humans and create real personal connections. Although the story of that once memorable journey has long ended, a new tale is about to begin.

Haruhi Fujioka is a studious girl who has recently enrolled at the prestigious Ouran Academy. One day, while looking for a quiet and peaceful place to study, she stumbles across a seemingly unused music room. Upon entering, Haruhi is welcomed by the members of the well-known Host Club: a club in which attractive boys amuse girls from across the entire school. However, when Tamaki Suou—the founder and president of the club—startles the bright scholarship student, she accidentally breaks an expensive vase. With repayment looking difficult for Haruhi, the Host Club members come up with the perfect solution to the girl's problem: work for the club and ultimately become a Host herself! Mistaken for a boy by her peers, Haruhi has to entertain various female students while coping with her fellow Hosts' extravagant personalities. [Written by MAL Rewrite]

Known for her semblance to the Sadako character of The Ring series, Sawako Kuronuma is given the nickname "Sadako" and misunderstood to be frightening and malicious like her fictional counterpart, despite having a timid and sweet nature. Longing to make friends and live a normal life, Sawako is naturally drawn to the cheerful and friendly Shouta Kazehaya, the most popular boy in her class. From their first meeting, Sawako has admired Kazehaya's ability to be the center of attention and aspires to be like him. When Kazehaya organizes a test of courage for the entire class and encourages her to attend, Sawako sees this as an opportunity to get along with her classmates, starting with Ayane Yano and Chizuru Yoshida. Through each new encounter and emotion she experiences, Sawako believes that meeting Kazehaya has changed her for the better. Little does Sawako know, her presence has also changed Kazehaya. [Written by MAL Rewrite]

Maomao, an apothecary's daughter, has been plucked from her peaceful life and sold to the lowest echelons of the imperial court. Now merely a maid, Maomao settles into her new mundane life and hides her extensive knowledge of medicine in order to avoid any unwanted attention. Not long after Maomao's arrival, the emperor's infant children inexplicably begin to experience grave symptoms—almost as if a curse has been cast. The curious Maomao easily solves the mystery and, to remain out of the limelight, attempts to leave an anonymous tip. Unfortunately, the dashing and perceptive eunuch Jinshi sees through it and manages to single her out. In recognition of her talent, Maomao is promoted to lady-in-waiting for the emperor's favorite concubine, Gyokuyou. As Maomao continues to remedy the numerous ailments afflicting the imperial court, her pharmaceutical expertise quickly proves indispensable. [Written by MAL Rewrite]

Guts, a man who will one day be known as the Black Swordsman, is a young traveling mercenary characterized by the large greatsword he carries. He accepts jobs that offer the most money, but he never stays with one group for long—until he encounters the Band of the Falcon. Ambushed after completing a job, Guts crushes many of its members in combat. Griffith, The Band of the Falcon's leader and founder, takes an interest in Guts and duels him. While the others are no match for Guts, Griffith defeats him in one blow. Incapacitated and taken into the Band of the Falcon's camp to recover, Guts wakes up two days later. He confronts Griffith, and the two duel yet again, only this time with a condition: Guts will join the Band of the Falcon if he loses. Due to his fresh injuries, Guts loses the fight and is inducted by Griffith. In three years' time, Guts has become one of the Band of the Falcon's commanders. On the battlefield, his combat prowess is second only to Griffith as he takes on large groups of enemies all on his own. With Guts' immense strength and Griffith's leadership, the Band of the Falcon dominate every battle they partake in. But something menacing lurks in the shadows, threatening to change Guts' life forever. [Written by MAL Rewrite]

Kagome Higurashi's 15th birthday takes a sudden turn when she is forcefully pulled by a demon into the old well of her family's shrine. Brought to the past, when demons were a common sight in feudal Japan, Kagome finds herself persistently hunted by these vile creatures, all yearning for an item she unknowingly carries: the Shikon Jewel, a small sphere holding extraordinary power. Amid such a predicament, Kagome encounters a half-demon boy named Inuyasha who mistakes her for Kikyou, a shrine maiden he seems to resent. Because of her resemblance to Kikyou, Inuyasha takes a violent dislike to Kagome. However, after realizing the dire circumstances they are both in, he sets aside his hostility and lends her a hand. Unfortunately, during a fight for the Shikon Jewel, the miraculous object ends up shattered into pieces and scattered across the land. Fearing the disastrous consequences of this accident, Kagome and Inuyasha set out on a challenging quest to recover the shards before they fall into the wrong hands. [Written by MAL Rewrite]

Following the suicide of her best and only friend, Koito Nagase, Ai Ooto is left grappling with her new reality. With nothing left to live for, she follows the instructions of a mysterious entity and gets roped into purchasing an egg, or specifically, a Wonder Egg. Upon breaking the egg in a world that materializes during her sleep, Ai is tasked with saving people from the adversities that come their way. In doing so, she believes that she has moved one step closer to saving her best friend. With this dangerous yet tempting opportunity in the palms of her hands, Ai enters a place where she must recognize the relationship between other people's demons and her own. As past trauma, unforgettable regrets, and innate fears hatch in the bizarre world of Wonder Egg Priority, a young girl discovers the different inner struggles tormenting humankind and rescues them from their worst fears. [Written by MAL Rewrite]

Seishuu Handa is an up-and-coming calligrapher: young, handsome, talented, and unfortunately, a narcissist to boot. When a veteran labels his award-winning piece as "unoriginal," Seishuu quickly loses his cool with severe repercussions. As punishment, and also in order to aid him in self-reflection, Seishuu's father exiles him to the Goto Islands, far from the comfortable Tokyo lifestyle the temperamental artist is used to. Now thrown into a rural setting, Seishuu must attempt to find new inspiration and develop his own unique art style—that is, if boisterous children (headed by the frisky Naru Kotoishi), fujoshi middle schoolers, and energetic old men stop barging into his house! The newest addition to the intimate and quirky Goto community only wants to get some work done, but the islands are far from the peaceful countryside he signed up for. Thanks to his wacky neighbors who are entirely incapable of minding their own business, the arrogant calligrapher learns so much more than he ever hoped to. [Written by MAL Rewrite]

When a shapeshifting demon with a thirst for human flesh, known as "youma," arrives in Raki's village, a lone woman with silver eyes walks into town with only a sword upon her back. She is a "Claymore," a being manufactured as half-human and half-youma, for the express purpose of exterminating these monsters. After Raki's family is killed, the Claymore saves his life, but he is subsequently banished from his home. With nowhere else to go, Raki finds the Claymore, known as Clare, and decides to follow her on her journeys. As the pair travel from town to town, defeating youma along the way, more about Clare's organization and her fellow warriors comes to light. With every town cleansed and every demon destroyed, they come closer to the youma on which Clare has sought vengeance ever since she chose to become a Claymore. [Written by MAL Rewrite]

In his father's absence, teenager Ippo Makunouchi works hard to help his mother run her fishing boat rental business. Ippo's timid nature, his lack of sleep, and the sea smell make him an easy target for relentless bullies who leave him bruised and beaten on a daily basis. Mamoru Takamura, an up-and-coming boxer, rescues Ippo from a violent after-school incident and takes him back to the Kamogawa Boxing Gym for recovery. Takamura and his fellow boxers, Masaru Aoki and Tatsuya Kimura, are stunned by Ippo's powerful punches—a result of strong muscles developed through years serving his physically taxing family business. Following brief training under Takamura, Ippo impresses the other boxers in a practice match against prodigy Ichirou Miyata. He gains a rival in Miyata and a coach in Genji Kamogawa, the gym owner and a former boxer himself. As Ippo takes the first steps in his official boxing career, he faces off against a series of challenging opponents, each more powerful than the last. Victory, loss, and a cycle of dedicated training await Ippo on his journey to achieve greatness. With his tough body and unstoppable fighting spirit, the kind young man seeks to take on the world. [Written by MAL Rewrite]

With his muscular build and tall stature, Takeo Gouda is no ordinary high school freshman. However, behind Takeo's intimidating appearance lies a pure heart of gold, and he is considered a hero by his male peers for his courage and chivalry. Unfortunately for Takeo, his appearance does not bode well for his love life. As if his looks were not already enough to scare the opposite sex away, Takeo's cool, handsome best friend and constant companion Makoto Sunakawa easily, and unintentionally, steals the hearts of the female students—including every girl Takeo has ever liked. One day, when Takeo saves cute Rinko Yamato from being molested, he falls in love with her instantly. Unfortunately, he suspects that she might be interested in Sunakawa. Despite his romantic feelings for Yamato continuing to bloom, Takeo decides to act as her cupid, even as he yearns for his own love story. [Written by MAL Rewrite]

Departing from their respective hometowns, two young women with identical names are brought together in their pursuit of new beginnings. With their hearts set on going to Tokyo, Nana Komatsu dreams about blissful love, while Nana Osaki aims for a successful music career. The former has a cheerful and friendly nature, but her naivety has steered her romantic life astray until she meets her dependable boyfriend—Shouji Endo. Without letting herself be dismayed by Shouji's decision to study in Tokyo, Nana works hard to earn enough money and follow him there. Meanwhile, her namesake is a solitary punk vocalist whose impassioned romance with her band's bassist, Ren Honjou, comes to a sudden end. Though heartbroken, Nana bravely looks forward and travels to the capital with the ambition of becoming a recognized artist. Shortly after they arrive in Tokyo, the girls cross paths again due to an unexpected coincidence that ultimately leads them to live under the same roof. As they grow closer, the two strive to support one another amid their struggles to forge a future for themselves. [Written by MAL Rewrite]

High school student Yuuichi Katagiri cherishes his close circle of friends, composed of four classmates: Yutori Kokorogi, Shiho Sawaragi, Makoto Shibe, and Tenji Mikasa. However, when the funds for the upcoming school trip are stolen, the incident causes Shiho and Makoto—who had been tasked with collecting the money—to distance themselves from the rest of their class. Soon after, Yuuichi and his friends are deceived into meeting up and knocked unconscious by unknown assailants. After waking, the group find themselves confined in a white room with controversial figure Manabu-kun, who reveals that one of the five has gathered them together to clear their personal debt of twenty million yen. To pay off the amount, they must participate in a variety of psychological games that will test the true nature of their friendship and humanity. Distressed and isolated from the outside world, Yuuichi and his friends need to cooperate to complete the games. But as their concealed feelings and problematic pasts begin to surface, their seemingly unbreakable bond may soon shatter into irreparable pieces. [Written by MAL Rewrite]

Urano Motosu loves books and has an endless desire to read literature, no matter the subject. She almost fulfills her dream job of becoming a librarian before her life is ended in an accident. As she draws her last breath, she wishes to be able to read more books in her next life. As if fate was listening to her prayer, she wakes up reincarnated as Myne—a frail five-year-old girl living in a medieval era. What immediately comes to her mind is her passion. She tries to find something to read, only to become frustrated by the lack of books at her disposal. Without the printing press, books have to be written and copied by hand, making them very expensive; as such, only a few nobles can afford them—but this won't stop Myne. She will prove that her will to read is unbreakable, and if there are no books around, she will make them herself! [Written by MAL Rewrite]

For Hikari Tsutsui, life within the two-dimensional realm is much simpler. Socially inept and awkward, he immerses himself in video games and anime, only to be relentlessly ridiculed and ostracized by his classmates. Sharing his misery is Yuuto Itou, his only friend, who wears cat ears and is equally obsessed with the world of games. After being forced to clean the pool as punishment for arriving late, Tsutsui meets Iroha Igarashi, but he attempts to steer clear of her, as her notoriety precedes her. Brazenly blunt, loathed by female classmates, and infamous for messing around with boys, Tsutsui believes that getting involved with her would cause nothing but problems. 3D Kanojo: Real Girl is a story revolving around these two outcasts—a boy full of emotions he has never experienced before, struggling to lay them bare, and a girl who strives to break him out of his shell. [Written by MAL Rewrite]

After one of his coworkers fails to repay a debt, apathetic bum Kaiji Itou is pressured by loan sharks to settle the large sum of cash. Since Kaiji has little money and no future prospects of his own, he is unable to return what his colleague borrowed. Faced with massive financial burdens, Kaiji is given an offer to board the illustrious Espoir—it is said that "one night aboard the ship, and all of your debts will be paid." What seems like a simple night of gambling quickly turns into a game of strategy and betrayal. With the losers of the tournament being subjected to a backbreaking life of indebted servitude, Kaiji must choose his actions—and allies—carefully. However, this is only the beginning of a series of gambles that will wager Kaiji's life, testing the full extent of his wits and will to survive. [Written by MAL Rewrite]