

In the small, impoverished Tison Village of the Parthevia Empire, a boy, Sinbad, is born to the jaded ex-soldier Badr and his kind-hearted wife Esra. His birth creates a radiant surge throughout the rukh, a declaration of a singularity to those who stand at the pinnacle of magical might: the "Child of Destiny" is here. Despite his country being plagued by economic instability and the repercussions of war, Sinbad leads a cheerful life—until a stranger's arrival shatters his peaceful world, and tragedy soon befalls him. Years later, mysterious edifices called "dungeons" have been erected all over the world. Rumored to contain great power and treasures, these dungeons piqued the interest of adventurers and armies alike; though to this day, none have returned therefrom. Sinbad, now 14, has grown into a charming and talented young boy. Inspired by the shocking events of his childhood and by his father's words, he yearns to begin exploring the world beyond his village. As though orchestrated by fate, Sinbad meets an enigmatic traveler named Yunan. Stirred by Sinbad's story and ambitions, Yunan directs him to a dungeon which he claims holds the power Sinbad needs to achieve his goals—the "power of a king." Magi: Sinbad no Bouken tells the epic saga of Sinbad's early life as he travels the world, honing his skill and influence, while gathering allies and power to become the High King of the Seven Seas. [Written by MAL Rewrite]

Childhood friends Tomo Aizawa and Junichirou "Jun" Kubota do everything together, whether it be training or just enjoying a fun day out. Anyone would think that these two are best friends for life. The only issue is that the tomboyish Tomo is in love with Jun, but he regards her like a brother. At the start of their first year of high school, Tomo confesses her feelings to Jun. However, her rough mannerisms and lack of hesitance to throw a punch do nothing to sway Jun's heart. Realizing that he will remain indifferent to her affections unless she does something about it, Tomo must find a way to knock some sense into Jun and open his eyes to what is right in front of him. [Written by MAL Rewrite]

When they were little kids laughing and playing together, Izumi Norimoto and Kazusa Onodera were like siblings. But as their bodies matured into middle school, Kazusa began seeing him as something different; unfortunately for her, so did the other girls. Ostracized, Kazusa had no choice but to distance herself from him going into high school. After joining the literature club, however, she finds friends that keep her mind occupied. Known throughout the school for reading aloud sex scenes in literature novels, the club's reputation has kept all teachers from accepting the task of being their adviser. During a discussion about what they would put on their bucket list, one of the girls says one thing: sex. This single word sends ripples throughout the five girls, as the thought of sex begins taking over their daily lives. And, after walking in on Izumi during a very private moment, Kazusa is sent into a spiral of emotion that forces her to face her true feelings for him. Now, with their hearts racing and the literature club facing immediate disbandment, the five girls must work hard to keep both their sanities and their club alive. [Written by MAL Rewrite]

Miou Aida and Haruki Serizawa might seem like polar opposites to those around them, but as the two third-years prepare to end their high school experience, they couldn't have been closer. While Miou is a shy and reserved member of the school art club that prefers to stay out of the limelight, Haruki is the boisterous and confident ace of the movie club, already winning awards for his directing prowess. However, after a previous chance encounter during their school entrance ceremony, they quickly become friends despite their stark differences in personality. But although their closeness might be growing, they've never become anything more than just that, much to the bewilderment of their friends. As their time in high school draws to a close, Miou and Haruki, along with their friends in the art and movie clubs, have just one year left to face their hidden feelings and the daunting task of deciding their future careers. The two might always be only an arm's reach away, but as Haruki chases his dream of becoming a professional movie director and Miou struggles with choosing a path for herself, they'll learn just how hard it is to get past those last 10 centimeters. [Written by MAL Rewrite]

In Martian colony Fourth Tokyo lies a classroom of Kirishina Corporation's brightest minds spearheading aerospace development: A-TEC, led by genius engineer Kaito Sera, eagerly anticipating the arrival of their newest member. It soon becomes clear, however, that the transfer student is hardly ordinary—Nagisa Kiryuu, newly appointed chief of A-TEC and the younger brother of the corporation's CEO, is sent to shut the program down. To keep the classroom alive, Kaito and his students desperately work to develop a successor to their most powerful rocket, the X-2; meanwhile, Nagisa climbs the corporate ladder in pursuit of his own mission. In spite of this, their separate battles soon reveal that much more is going on in Kirishina Corporation than meets the eye. Classroom☆Crisis follows Kaito and Nagisa, as well as Kaito's younger sister Mizuki and A-TEC's test pilot Iris Shirasaki, in a story of intrigue, political warfare, and, against all odds, romance. As Nagisa and A-TEC are dragged further and further into Kirishina Corporation's conspiracies, friendships grow and pasts are unveiled as they fight to avert their classroom crisis. [Written by MAL Rewrite]

Freshly graduating middle school, energetic 15-year-old Hiyori Suzumi moves from her coastal hometown to Tokyo, pursuing her dream of being a track and field runner. Unfortunately, as soon as her first high school year begins, she faces an imminent problem that ultimately causes her to find a part-time job to cover living costs. After searching through countless prospective workplaces, Hiyori stumbles upon a posting looking for event staff, to which she gets accepted against all odds. It is revealed that she will be working as a manager-in-training for LIPxLIP, a rising male idol group composed of Yuujirou Someya and Aizou Shibasaki—both of whom are coincidentally her classmates. Despite this shocking revelation, Hiyori is resolved to do her best with balancing her studies, her ambition, and most importantly, her role as LIPxLIP's attendant. [Written by MAL Rewrite]

Momo Minamoto is a shy teenager who simply wants to do good in the world. Her dream is to follow in her police officer father's footsteps and support law and order. And just like him, she has a very unique ability: her senses are much more refined than those of any average person. A simple lick will enable her to determine what someone is feeling. One night, as she admires the landscape, Momo sees suspicious shades moving in the distance. After learning that those shades were spies, she is recruited by their captain Yuki Hanzoumon, a senior at her school. The members of their secret agency, called the Tsukikage, also have the power to gain strength after ingesting spices. Release the Spyce is an action-packed spy series about the Tsukikage's missions as they fight in the shadows to protect the city from crime while keeping up with their high school life. [Written by MAL Rewrite]

In Japan, betting on horse racing is one of the few legal forms of gambling; thus, the public races have become an interesting part of Japanese culture. In this sport, an individual who rides a horse and competes in races is called a jockey—that is just what Yuu Arimura aspires to be. Becoming inspired after witnessing a derby, 15-year-old idol Yuu shocks the entire nation when he leaves the entertainment industry to enroll in a prestigious horse racing school. Excited to pursue his latest passion, he gradually bonds with his new classmates—such as the talented Shun Kazanami and the self-assured Amane Grace—who are each unique in their own way. Although the path ahead may be full of obstacles, Yuu is determined to pursue his ultimate goal of becoming one with his horse. [Written by MAL Rewrite]

Surrounded by four armies of dark beasts, five humanoid races strive to push the known boundaries of the world. Unfortunately, the 13 heroes dispatched to the southern region are easily wiped out by Clevatess, one of the Lords of Dark Beasts. Determined to get revenge against humanity, Clevatess bursts into the capital of the Kingdom of Hiden, leaving a trail of death and destruction behind him. Although the situation looks desperate, humanity still has a chance to appease Clevatess' anger. Alicia Glenfall, one of the 13 heroes, is revived by Clevatess to help him raise a newborn infant, Luna, whose choices shall shape the fate of the human world. Although reluctant to help the dark beast at first, Alicia understands that Luna is the only thing that stands between humanity and complete annihilation. Hiding himself by taking on a human form, Clevatess sets out in search for a wet nurse with Alicia and Luna. With Clevatess unwilling to reveal his identity, it falls on Alicia to slay all enemies that stand in their way. Meanwhile, the neighboring countries prepare to advance on the weakened Hiden, aiming to control the only forge capable of producing the heroes' weapons. [Written by MAL Rewrite]

It is the year 2015, the final era over which magic still held sway. Caldea is an organization established to observe the magical world and the world of science - as well as to prevent the final extinction of mankind. Humanity is ...

A young boy, Gawain, lives in a mountainous, rural area with an incredible love for golf and making the ball really fly. One day he runs into a visitor to the small area and she introduces him to a sport that can really make a ball take to flight: golf! It just takes one shot and Gawain is hooked. With his grandpa's approval he sets off to Tokyo with this mysterious woman to learn all he can about golf, encountering many colorful characters and obstacles along the way. (Source: mangatraders)

This is the world of the battle analysis system "Compass 2.0". It is a dreamlike space where heroes gathered from many different worlds spend time together with their human partners, the players. The energy generated by the heroes' battles is essential to the operation of #Compass, and battling is their responsibility. However, a troubled hero named 13 refuses to find a partner or battle, and is on the verge of being banished from the world of #Compass 2.0! Meanwhile, Jin, a beginner player who has just arrived in the world of #Compass 2.0, seems interested in 13 as a potential partner. However, a major incident begins to occur in the world of #Compass 2.0... Could the key to resolving the issue be 13's special ability? Can our troubled hero and his new partner bring peace back to the world of #Compass2.0? (Source: Official Site)