

After dying a laughable and pathetic death on his way back from buying a game, high school student and recluse Kazuma Satou finds himself sitting before a beautiful but obnoxious goddess named Aqua. She provides the NEET with two options: continue on to heaven or reincarnate in every gamer's dream—a real fantasy world! Choosing to start a new life, Kazuma is quickly tasked with defeating a Demon King who is terrorizing villages. But before he goes, he can choose one item of any kind to aid him in his quest, and the future hero selects Aqua. But Kazuma has made a grave mistake—Aqua is completely useless! Unfortunately, their troubles don't end here; it turns out that living in such a world is far different from how it plays out in a game. Instead of going on a thrilling adventure, the duo must first work to pay for their living expenses. Indeed, their misfortunes have only just begun! [Written by MAL Rewrite]

The Four Cardinal Heroes are a group of ordinary men from modern-day Japan summoned to the kingdom of Melromarc to become its saviors. Melromarc is a country plagued by the Waves of Catastrophe that have repeatedly ravaged the land and brought disaster to its citizens for centuries. The four heroes are respectively bestowed a sword, spear, bow, and shield to vanquish these Waves. Naofumi Iwatani, an otaku, becomes cursed with the fate of being the "Shield Hero." Armed with only a measly shield, Naofumi is belittled and ridiculed by his fellow heroes and the kingdom's people due to his weak offensive capabilities and lackluster personality. When the heroes are provided with resources and comrades to train with, Naofumi sets out with the only person willing to train alongside him, Malty Melromarc. He is soon betrayed by her, however, and becomes falsely accused of taking advantage of her. Naofumi then becomes heavily discriminated against and hated by the people of Melromarc for something he didn't do. With a raging storm of hurt and mistrust in his heart, Naofumi begins his journey of strengthening himself and his reputation. Further along however, the difficulty of being on his own sets in, so Naofumi buys a demi-human slave on the verge of death named Raphtalia to accompany him on his travels. As the Waves approach the kingdom, Naofumi and Raphtalia must fight for the survival of the kingdom and protect the people of Melromarc from their ill-fated future. [Written by MAL Rewrite]

On the surface, Koudo Ikusei Senior High School is a utopia. The students enjoy an unparalleled amount of freedom, and it is ranked highly in Japan. However, the reality is less than ideal. Four classes, A through D, are ranked in order of merit, and only the top classes receive favorable treatment. Kiyotaka Ayanokouji is a student of Class D, where the school dumps its worst. There he meets the unsociable Suzune Horikita, who believes she was placed in Class D by mistake and desires to climb all the way to Class A, and the seemingly amicable class idol Kikyou Kushida, whose aim is to make as many friends as possible. While class membership is permanent, class rankings are not; students in lower ranked classes can rise in rankings if they score better than those in the top ones. Additionally, in Class D, there are no bars on what methods can be used to get ahead. In this cutthroat school, can they prevail against the odds and reach the top? [Written by MAL Rewrite]

Takemichi Hanagaki's second year of middle school was the highest point in his life. He had respect, a gang of friends he could count on, and even a girlfriend. But that was twelve years ago. Today, he's a nobody: a washed-up nonentity made fun of by children and always forced to apologize to his younger boss. A sudden news report on the Tokyo Manji Gang's cruel murder of the only girlfriend he ever had alongside her brother only adds insult to injury. Half a second before a train ends his pitiful life for good, Takemichi flashes back to that same day 12 years ago, when he was still dating Hinata Tachibana. After being forced to relive the very same day that began his downward spiral, Takemichi meets Hinata's younger brother. Without thinking, he admits to his seeming death before flashing back to the past. Takemichi urges him to protect his sister before inexplicably returning to the future. Miraculously, he is not dead. Stranger still, the future has changed. It seems as though Takemichi can alter the flow of time. Given the chance to prevent his ex-girlfriend's tragic death at the hands of the Tokyo Manji Gang, Takemichi decides to fly through time to change the course of the future. [Written by MAL Rewrite]

Katsuhira Agata is a quiet and reserved teenage boy whose sense of pain has all but vanished. His friend, Chidori Takashiro, can only faintly remember the days before Katsuhira had undergone this profound change. Now, his muffled and complacent demeanor make Katsuhira a constant target for bullies, who exploit him for egregious sums of money. But their fists only just manage to make him blink, as even emotions are far from his grasp. However, one day Katsuhira, Chidori, and four other teenagers are abducted and forced to join the Kizuna System as official "Kiznaivers." Those taking part are connected through pain: if one member is injured, the others will feel an equal amount of agony. These individuals must become the lab rats and scapegoats of an incomplete system designed with world peace in mind. With their fates literally intertwined, the Kiznaivers must expose their true selves to each other, or risk failing much more than just the Kizuna System. [Written by MAL Rewrite]

High school student Rakurou Hizutome has a peculiar hobby of playing poorly made games—ones that are unbalanced or are filled with so many bugs that make them borderline unplayable. The few who share his hobby might recognize him by his in-game name, Sunraku. For his next game, Rakurou is recommended Shangri-La Frontier, a popular and well-received virtual reality game as a breather from the terrible games he has been playing recently. Once he boots up the game, Rakurou decides to sell off most of his starting gear to gain extra money, leaving himself with only a pair of boxers, a bird mask, and some weapons. He is instantly hooked as he meticulously levels up his avatar. However, after encountering some intimidating monsters, he realizes that he may have underestimated the challenge that a mainstream game can offer. As Rakurou progresses, he must draw on all the skills he has perfected from his previous gaming experience. Before long, Sunraku's eccentric playstyle takes Shangri-La Frontier by storm. [Written by MAL Rewrite]

The gods of the world—from Greek to Norse to Hindu mythology—gather every one thousand years to make one important decision: whether or not to wipe out mankind. Repulsed by humanity's selfishness, the council unanimously votes to destroy all humans. But before the decree is enacted, Brunhilde, one of the 13 Valkyries of Valhalla, interrupts the meeting to give mankind a chance at survival. Brunhilde proposes the idea of enacting Ragnarök, an event in which the strongest 13 mortal warriors fight against 13 gods in one-on-one matches. Although the trial is ridiculed by the gods, the demigod takes advantage of their pride and forces them into an agreement. However, Brunhilde herself must recruit the mightiest heroes throughout humanity's thousand-year history and guide them to victory before they meet their untimely demise. [Written by MAL Rewrite]

After a fatal encounter with a truck, Takafumi Takaoka's uncle, Yousuke "Ojisan" Shibazaki, lies comatose for 17 years. When he finally regains consciousness, Ojisan begins to ramble in a foreign tongue and reveals that he had been transported to a magical world called Gran Bahamal. Takafumi dismisses his uncle's claims as nonsense until an incantation makes a cup of water hover in the air. In a flash of brilliance, the pair creates a YouTube channel to showcase Ojisan's magical abilities. The responsibility now falls on Takafumi's shoulders to acquaint Ojisan with everything that has transpired during his absence, including getting him up to speed with the internet, new technology, and surprisingly, the outcome of the '90s console war—the result of which was especially distressing for a hardcore SEGA fan. With Ojisan's wisdom from his other world experiences, they grow their YouTube channel and tackle online comments and trolls. The journey of this uncle-nephew duo promises to be anything but conventional. [Written by MAL Rewrite]

At birth, mages randomly acquire one of the four "crests" that represents the extent of their magical capability. Equipped with a crest specializing in creation, a man named Gaius reached the ceiling of his potential, becoming known as the world's strongest sage. Despite his overwhelming power, he is unsatisfied with his abilities and desires to possess the mark suitable for close combat. Knowing that a person's crest is unchangeable, Gaius decides to reincarnate far into the future, hoping to alter his fate. Thousands of years later, Gaius is reborn as Mathias Hildesheimer, successfully obtaining his long-coveted crest. However, he is surprised to learn that in these times, magic has vastly waned, and the techniques that were once widely used are now nothing more than just a speck of legend. Moreover, the crest that he painstakingly strived to attain is now considered the weakest—merely dubbed the "Crest of Failure." Nevertheless, Mathias naturally exceeds all expectations. He enrolls into the royal capital's Second Academy, acing every trial that comes his way. But soon after, Mathias discovers the dark truth behind humanity's downfall into magical mediocrity—demons—and endeavors to remedy the consequence of his millennia-long absence once and for all. [Written by MAL Rewrite]

To the shy and reclusive Ryuuto Kashima, associating himself with his popular classmate Runa Shirakawa is nothing but a distant fantasy—or so he thought. After losing a bet with his friends and being coerced into confessing to Runa, Ryuuto's world is flipped upside down: instead of the cruel rejection he was expecting, Runa agrees to go out with him! But dating Runa proves to be overwhelming for Ryuuto, who requests that their relationship remain a secret known only by their closest friends. His decision, however, leads to a series of mishaps that he fears will doom the relationship. As they work through their misunderstandings, Ryuuto reveals his insecurities stemming from his past experiences, and the two grow closer together. Just when things are getting back on track, Ryuuto's middle school crush, Maria Kurose, transfers to his class and begins to stir up a fuss. At the same time, terrible rumors about Runa spread around the school, prompting Ryuuto to take desperate measures to protect her. [Written by MAL Rewrite]

With World War II right around the corner, intelligence on other countries' social and economic situation has become a valuable asset. As a result, Japan has established a new spy organization known as the "D Agency" to obtain this weapon. Under the command of Lieutenant Colonel Yuuki, eight agents have been assigned to infiltrate and observe some of the most powerful countries, reporting on any developments associated with the war. In order to carry out these dangerous tasks, these men have trained their bodies to survive in extreme conditions and studied numerous fields such as communications and languages. However, their greatest strength lies in their ability to manipulate people in order to obtain the information necessary to give their nation the upper hand. [Written by MAL Rewrite]

Sasaki, a 39-year-old corporate employee, has resigned himself to live a modest life without dreams and dangers. To his great surprise, his fate takes a brutal turn after he decides to adopt a Java sparrow that he names Pii-chan. The talking bird not only happens to be a reincarnation of a famous magician from another world, but it decides to grant some of its powers to Sasaki—along with the ability to traverse between worlds. Sasaki begins a lucrative business of selling technological items from his world to the less advanced civilization of the other. However, Sasaki's life becomes more chaotic when he stops an attempt on a woman's life with his new powers. Unfortunately, the woman Sasaki saved also happens to be a government agent named Hoshizaki, who is tasked with tracking down gifted individuals like him. Forced to join Hoshizaki's secret agency, Sasaki partakes in dangerous missions to find other gifted criminals. He does not even have the luxury of hiding in the other world, where a war is about to break out. If he wants to protect peace in both worlds, Sasaki will have to become the hero that no one expects him to be. [Written by MAL Rewrite]

After discovering that his orphanage was on the brink of closing due to financial stress, Finn, who was living freely on the streets, set out for a casino with the aim of making a fortune. However, nothing could have prepared Finn for the nightmare that was awaiting him. Once there, Finn encountered a car chase and bloody shootout caused by a man's "lucky" card. Finn will eventually learn what the shootout was about. The world order can be controlled by a set of 52 X-Playing cards with the power to bestow different superhuman powers and abilities to the ones that possess them. With these cards, people can access the hidden power of the "buddy" that can be found within themselves. There is a secret group of players called High Card, who have been directly ordered by the king of Fourland to collect the cards that have been scattered throughout the kingdom while moonlighting as employees of the luxury carmaker Pinochle. Scouted to become the group's fifth member, Finn soon joins the players on a dangerous mission to find these cards. "All you need in life are manners, dignity, and the will to bet on your own life." However, Who's Who, the rival car maker obsessed with defeating Pinochle, and the Klondikes, the infamous Mafia family, stand in the way of the gang. A frenzied battle amongst these card-obsessed players, fueled by justice, desire, and revenge, is about to begin! Are you ready? It's Showdown!! (Source: TMS Entertainment)

In 3015, the year of Huanli, two countries, Donatia and Kouran, are embroiled in a war of supremacy that is tearing the world around them apart. The small island Nil Kamui has suffered exceptionally from the war, with lands conquered in the name of each kingdom and stolen away from the people. To make matters worse, their deity, the Red Dragon, has gone mad, rampaging about Nil Kamui burning villages and killing people indiscriminately. Ibuki, a descendant of Nil Kamui's royal family, resides at an orphanage and refuses to take on the role of king. Abhorring conflict, Ibuki desires a peaceful resolution, however the chaotic world will not allow for such pacifism when it is being torn asunder by war. Despite his reluctance, Ibuki is drawn deep into this conflict. Can he rise to the occasion and save his country?

As electric vehicles dominate everyday life in the 2020s, interest in traditional combustion engine cars is maintained through a motorsports series known as the MFG. Hundreds of ambitious drivers, with a staggering 30 million viewers online, fiercely compete for a spot in the Godly Fifteen—the leading 15 racers—and a chance at the grand prize of 100 million yen. Among these individuals aiming for the top is 19-year-old Kanata Rivington. Having attended a famous racing school in England, Kanata sets his sights on the upcoming MFG tournament and enrolls in the competition under the alias "Kanata Katagiri." In comparison to his opponents' flashy vehicles, Kanata's Toyota 86 GT, passed down from a former MFG contestant, puts him at a considerable disadvantage. Kanata receives guidance from a Godly Fifteen member, but he still treats the MFG as only a stepping stone for his true goal: locating his estranged father. Meanwhile, Kanata's appearance sends shockwaves through the scene as his driving style eerily resembles that of a once legendary racer. [Written by MAL Rewrite]

When Leoleshea, a dragon god, is accidentally awoken from her sleep within a glacier, she demands this era's very best game player be brought before her. After a year of waiting, she meets Fay Theo Philus, an apostle—a human granted a supernatural ability called an Arise and thus given permission to challenge the gods in games. Fay and Leoleshea realize they share a passion for games, whether it be with cards or a battle of wits with a god. Declaring that she likes this human, Leoleshea allows Fay to call her "Leshea" and team up with her to play in the gods' games. Ever since the gods gave humans the ability to challenge them, they have promised to grant any wish after ten victories. Leshea desires to become an official god again, as she previously descended to the human world and lost her status as a divine being. Fay has only one goal: to find the woman who long ago taught him how to play games. Though Leshea and Fay quickly prove themselves to be a capable team, the gods will not allow them ten victories so easily: every game has its own unique conditions and hidden rules. Together, the duo will have to act as a perfect team to finally achieve their goals. [Written by MAL Rewrite]

Mayumi Doujima promises her parents that she will give up on her dreams of becoming an astronaut on her 14th birthday if she cannot find a star she once saw long ago. Overhearing her troubles, the eccentric Manabu Soutouin offers to help her search for the star alongside the rest of Yubiwa Academy's mysterious Pretty Boy Detective Club, whose rules are as follows: "Be pretty, be a boy, and be a detective!" However, Mayumi is unique—she can see many things that ordinary people cannot. Her eyesight allows her to see the tiniest of details, from people approaching her at a distance to hidden traps that would otherwise go undetected. When the search for the lost star begins to sour, the Pretty Boy Detective Club end up entangled in something far beyond what they ever imagined. [Written by MAL Rewrite]

The "Labyrinth" is an expansive space deep underground where humans live in clusters known as "colonies." Over the years, the surface has become a distant memory—even perhaps only a fantasy to those who have never experienced its wonders. Making sure humanity survives the harsh conditions of the underground, a colony's citizens can take on a variety of specialized jobs. These include "Workers," who mine precious ore to fuel the colonies, and "Markers," who journey into the Labyrinth's surprisingly lush environment to bring back information that eases navigation. However, humanity also faces a threat to its existence—creatures called "kaijuu" whose sizes range from that of a small child to an enormous building, and are hostile to any human they see. Moreover, kaijuu that are large enough can force their way into the colonies, further increasing their threat level. Memenpu is a nine-year-old college graduate whose inventions have greatly benefitted the Workers in her local colony. Recently, however, she has been dreaming of a place with a neverending ceiling not bound by bedrock. These aspirations fuel her desire to become a Marker and explore the Labyrinth's vast unknown in search of such a fantastical place. Despite her father Gagumber's vehement disagreement, a certain incident with the kaijuu jumpstarts a dangerous yet exciting adventure that will surely alter humanity's course forever. [Written by MAL Rewrite]

After her parents are killed by bandits, young Sarasa Feed is sent to an orphanage where she learns about the prestigious world of alchemy. Determined to follow in her late parents' footsteps and become an independent business owner, she enrolls at the Royal Alchemist Academy to train and get certified as an official alchemist. Five years later, Sarasa graduates from the institution and nearly achieves her dream before realizing that she lacks the funds to do so. Left with little choice, she makes do with a low-priced storefront in a town situated far away from the bustling capital. Despite the threat of treacherous terrain and dangerous monsters in the remote countryside, Sarasa begins her exciting new life as an alchemist. [Written by MAL Rewrite]

A t-virus outbreak in San Francisco leads to Alcatraz Island, where a new evil has taken residence.