
January 5, 1976 · 50 years old
Shintaro Asanuma is a Japanese scriptwriter, director, actor, voice actor, narrator, copywriter and designer from Iwate Prefecture. He was affiliated with Office Osawa and currently attached under DANDELION.

A sinister threat is invading Tokyo: flesh-eating "ghouls" who appear identical to humans and blend into their population. Reserved college student Ken Kaneki buries his nose in books and avoids the news of the growing crisis. However, the appearance of an attractive woman named Rize Kamishiro shatters his solitude when she forwardly asks him on a date. While walking Rize home, Kaneki discovers she isn't as kind as she first appeared, and she has led him on with sinister intent. After a tragic struggle, he later awakens in a hospital to learn his life was saved by transplanting the now deceased Rize's organs into his own body. Kaneki's body begins to change in horrifying ways, and he transforms into a human-ghoul hybrid. As he embarks on his new dreadful journey, Kaneki clings to his humanity in the evolving bloody conflict between society's new monsters and the government agents who hunt them. [Written by MAL Rewrite]

Haruyuki Arita is an overweight, bullied middle schooler who finds solace in playing online games. But his life takes a drastic turn one day, when he finds that all his high scores have been topped by Kuroyukihime, the popular vice president of the student council. She then invites him to the student lounge and introduces him to "Brain Burst," a program which allows the users to accelerate their brain waves to the point where time seems to stop. Brain Burst also functions as an augmented reality fighting game, and in order to get more points to accelerate, users must win duels against other players. However, if a user loses all their points, they will also lose access to Brain Burst forever. Kuroyukihime explains that she chose to show Haruyuki the program because she needs his help. She wants to meet the creator of Brain Burst and uncover the reason of why it was created, but that's easier said than done; to do so, she must defeat the "Six Kings of Pure Color," powerful faction leaders within the game, and reach level 10, the highest level attainable. After the girl helps Haruyuki overcome the bullies that torment him, he vows to help her realize her goal, and so begins the duo's fight to reach the top. [Written by MAL Rewrite]

Following a prank pulled by his perverse friends, Junichi Hashiba asks a gal out in an attempt to change the fact that he's a hopeless virgin. Yukana Yame, the girl in question, is disgusted by Junichi's groveling. However, through a series of teasing remarks, she soon finds herself bonding with him and ultimately accepting Junichi's confession, much to his surprise. Hajimete no Gal follows Junichi as he overcomes his lack of self-confidence and suppresses his sexual urges, all while thrust into a whole new school life full of lively girls and unpredictable mayhem. [Written by MAL Rewrite]

Izayoi Sakamaki, Asuka Kudou, and You Kasukabe are extraordinary teenagers who are blessed with psychic powers but completely fed up with their disproportionately mundane lives—until, unexpectedly, each of them receives a strange envelope containing an invitation to a mysterious place known as Little Garden. Inexplicably dropped into a vast new world, the trio is greeted by Kurousagi, who explains that they have been given a once-in-a-lifetime chance to participate in special high-stakes games using their abilities. In order to take part, however, they must first join a community. Learning that Kurousagi's community "No Names" has lost its official status and bountiful land due to their defeat at the hands of a demon lord, the group sets off to help reclaim their new home's dignity, eager to protect its residents and explore the excitement that Little Garden has to offer. [Written by MAL Rewrite]

Sixteen-year-old Yuuki Hase finally finds the courage to speak to his crush and ask her if she wants to become friends. The object of his affection, Kaori Fujimiya, is a quiet and reserved girl who cuts herself off from everyone and does not spare him the same blunt rejection she gives everybody else. Some time after, Yuuki finds her eating lunch on the roof where she secludes herself during break. He decides to start meeting with Kaori every day in the hopes of beginning to understand her better. The more time they spend together, the more she begins to open up to him. However, nearing the end of the week, she starts to push him away once more. It is then revealed to him the reason for Kaori's cold front: at the end of the week, her memories of those close to her, excluding her family, are forgotten, as they are reset every Monday. The result of an accident in middle school, the once popular and kind Kaori is now unable to make friends in fear of hurting the people dear to her. Determined to become more than just one week friends, Yuuki asks her the exact same question each Monday: "Would you like to be friends?" Because he knows that deep down, Kaori wishes for that more than anything. [Written by MAL Rewrite]

Junpei Kousaka is a second-year high school student who has an allergy for cats—a predicament that has made him hate cats and everything related to them. Unfortunately for him, though, he is surrounded by cat lovers: his family, his estranged childhood friend, and even his crush Kaede Mizuno. One day, while returning home from school, Junpei nonchalantly attempts to kick an empty can into the trash, but miserably misses. Instead of making it to the garbage, the can ends up breaking off the head of a cat deity statue. That fateful day, he is cursed with the ability to understand cat speech. However, he must keep his curse a secret from everyone else, because anyone who finds out will become more accident-prone and share the same fate as him. With the guidance of his cat Nyamsus and with no other choice left, Junpei now has to do a hundred good deeds for cats to lift the curse. If he is unable to complete this task, he will turn into a cat, and considering his allergy, that would be a death sentence for him! [Written by MAL Rewrite]

Shinichi Chiaki is a first class musician whose dream is to play among the elites in Europe. Coming from a distinguished family, he is an infamous perfectionist—not only is he highly critical of himself, but of others as well. The only thing stopping Shinichi from leaving for Europe is his fear of flying. As a result, he's grounded in Japan. During his fourth year at Japan's top music university, Shinichi happens to meet Megumi Noda or, as she refers to herself, Nodame. On the surface, she seems to be an unkempt girl with no direction in life. However, when Shinichi hears Nodame play the piano for the first time, he is in awe of the kind of music she creates. Nevertheless, Shinichi is dismayed to discover that Nodame is his neighbor, and worse, she ends up falling head over heels in love with him. [Written by MAL Rewrite]

Tomboy Ryouko Ookami is a fierce boxer and the assigned bruiser of her club. Of course, no normal high school club needs a bruiser, but the Otogi Bank operates more akin to an actual bank. Here, the students can ask for favors from the club as long as they promise to return the favor in the future. Sixteen-year-old Ryoushi Morino is a shy boy, a far cry from the Otogi Bank members. To his biggest surprise, after unsuccessfully confessing to Ryouko, he inadvertently finds himself joining the club! Ookami-san to Shichinin no Nakama-tachi follows the everyday lives of the Otogi Bank members as they tackle favors that range from the mundane to the dangerous. However, since Ryoushi's sole motivation is to win Ryouko over, she doubts he will be able to have her back in a fight, especially when he can't even stand having people look at him—much less fight anyone! [Written by MAL Rewrite]

Kazuma Hoshino is preparing himself for a new stage of his life as a teenager. Because of his brother Ayumu's weaker than average health, their parents thought it best for the family to move out from the city to a more rural environment. Now the two brothers are off to the Yorozuyo Inn where they’ll be staying until their parents can settle affairs back in the city and set up their new home. Their arrival to the inn doesn't go as planned though when they catch the wrong bus, wind up in the middle of nowhere, Ayumu gets his hat stolen by a wild monkey, and Kazuma gets lost in the woods trying to track the animal down. It all leads to a chance encounter with a spirited young girl named Ui, who Kazuma ends up accidentally falling onto and kissing while she tries leading him back to the bus stop. This hardly sits well with Ui’s friend Ibuki who swiftly kicks Kazuma and sends him on his way. Much to Kazuma's continued horror, his bad luck is perpetuated at the inn thanks to its landlady Senka and her slightly perverted sense of humor, and then finding out that two of his classmates are the girls he embarrassed himself in front of back in the woods! Hoshizora e Kakaru Hashi finds Kazuma adapting to his new school, dealing with the multiple women who have entered his life, providing emotional support for his younger brother, and coping with living with his new landlady. However, for some reason, something about this place is bringing whispers of the past into Kazuma's mind. Small flashes back to a more innocent time and a friendship long forgotten. What could this déjà vu mean?

Idol-obsessed Kousaku Hata is left devastated when his favorite, Yuka Kusakabe, unexpectedly announces her retirement at the peak of an illustrious career. As Yuka’s biggest fan, this news proves to be more difficult than he can bear. Shaken to his very core, he sinks into depression and places himself in self-imposed isolation. However, on the day his friends managed to convince him to attend school again, he gets a pleasant surprise. It turns out that his beloved idol, under the guise of Ringo Kinoshita, has transferred into his class. This miraculous development fills Kousaku with newfound resolve, as he dedicates himself to take advantage of the once-in-a-lifetime opportunity. With the support of his teacher and friends, Kousaku works toward getting close to the girl of his dreams and uncovering the reason for her retirement from the entertainment industry. [Written by MAL Rewrite]

The Gates of Hell reopen, throwing the world into chaos and setting demons free to terrorize the land once again. These troubles seem irrelevant to quirky villager Touka Scott—until a demon attacks Yuna Eunice, his childhood friend. Luckily, the legendary hero Sion Blandan arrives in the nick of time to strike down the vile creature. Unfortunately, Sion soon dies after accidentally falling into a trap Touka set to defend his radish farm. Anri Haysworth, Sion's necromancer companion, resurrects the hero by transferring Touka's soul into Sion's corpse. Now possessing the body of the legendary hero, Touka is tasked with resealing the Gates of Hell and defeating the demons that threaten peace. Together with Yuna and Anri, Touka copes with both his new reality and Sion's heroic legacy as he embarks to save the world. [Written by MAL Rewrite]

As fifteen children at a summer camp enjoy their carefree vacation together, they stumble upon a small cave near the beach. The group finds a mysterious room deep within its caverns, where they meet a strange man who calls himself Kokopelli. The man invites the children to play a game that involves taking turns controlling a robot to protect the Earth against aliens. Thinking it might be an interesting computer game, all but one of the children sign a contract agreeing to play. Later that day, the giant robot appears in person and the children are teleported into its cockpit, where they find Kokopelli, who pilots a fight against a similar robotic creature that has appeared nearby. After winning the battle, Kokopelli tries to apologize but is interrupted as the children are teleported back to the ground in the midst of the carnage. As the bewilderment following the fight settles, the robot suddenly disappears and the children are left scared and confused. Despite seeming like a harmless game at first, the children never anticipated the stakes of this game and how their pasts would intertwine with their decisions going forward. [Written by MAL Rewrite]

Kaito Daimon would be a completely average high school student except for one thing: he's a "demon" at solving puzzles. Kaito is so brilliant, in fact, that when he's asked to take some 'special' tests of his unique ability, he immediately suspects that the test itself is a test. Kaito suddenly finds himself caught up in a lethal Philosopher's Puzzle made by the sinister group POG, a murderous maze of trap upon trap, where failing to solve the secret correctly will result in death! Fortunately, Kaito's skills prove up to the first test, both for himself and his childhood friend Nanoha, who is also caught up in the deadly scheme. But now that he has been designated as a Solver, he is pulled into a new life where he must travel the world with other Solvers, attempting to solve the latest deadly riddles left by POG. There's a new conundrum around every corner and each deception could lead to death, but once a riddle has been posed, you can count on Kaito to unfold, unravel and unlock it! (Source: Sentai Filmworks)

Ayumi Arihara believes that being loved is the ultimate key to happiness—which is why her greatest wish is to have a boy confess to her. A series of unfortunate events leads to her ideal dream coming true, albeit in a nightmarish way: the towering and terrifying Misao Zaitsu confesses his love to Ayumi through a letter. Mentally exhausted from not knowing what to do, Ayumi collapses in class. A classmate comes to her rescue, carrying her princess-style to the infirmary. This makes Ayumi fall in love with the cute boy, only to realize he is none other than Misao's younger brother, Mamoru. Feeling caught between a rock and a hard place, Ayumi must decide whether to stick to her idea of love or pursue what she truly desires. However, Ayumi is not alone in her struggles—all her friends are also taking on the challenges of first love, and for teenagers, it is never as easy as it seems. [Written by MAL Rewrite]

The world has been at peace since the establishment of the Fractale system. Sustained by the Fractale terminals implanted in their bodies, people live in isolation, free to focus on their own interests. Clain Necran spends his days collecting technological relics from the time before the Fractale's introduction. The only company he keeps is his parents' Doppels, or advanced holographic clones. Clain soon meets Phryne—the first human girl he has ever met—and he instantly finds her fascinating. However, Phryne is being pursued by the anti-Fractale group known as The Lost Millenium, and she leaves a strange artifact in Clain's care before disappearing. Deciding that he needs to rescue Phryne and return her belongings, Clain sets out to find her. His journey takes him deep into the heart of the Fractale system, where learning the truth behind it poses more danger to him than he could possibly imagine. [Written by MAL Rewrite]

One day, class 3-E of Kunugigaoka Magic School receives a special mission: to kill their homeroom teacher, the Demon King Koro-sensei. To increase their chances of succeeding, the class searches for the three most powerful warriors—Karma Akabane, Itona Horibe, and Ritsu—who later join their company. Even with their help, accomplishing the mission becomes an insurmountable task as they are not the only ones after the Demon King's life. Koro-sensei Quest! tells the comedic adventures of Nagisa Shiota and class 3-E as chibi magical students. Trained by none other than their very target, the students encounter challenging, yet hilarious situations all through the perilous mission of defeating the Demon King. [Written by MAL Rewrite]

In the latter half of 21st century, humans leave the Earth and begin to live in space. In order to adapt to the environment in space and deal with the hostile aliens in Jupiter, genetically engineered children called "Princes" are artificially raised and trained to be pilots of armed robots "AHSMB (Advanced High Standard Multipurpose Battle Device). This is a story about one of the teenage "Princes," Hitachi O Izuru, who studies in an academic city Grandzehle. (Source: MAL News)

In a world overtaken by war and conflict, "Hypnosis Microphones"—devices through which a user channels lyrics that can affect the listener's brain and even cause physical damage—were introduced to the masses by the Party of Words. Revolutionizing warfare, Hypnosis Mics have transformed words and music into the sole weapons used by gangsters, terrorists, and the military, with physical weapons having been banned from use. As a result of swooping in during the chaos, the all-female Party of Words rules over the Japanese government. Women in Japan now live in Chuuouku, while men battle over surrounding territories outside the ward through rap battles. With intentions unknown, the Party of Words begins to gather the former members of the now-disbanded legendary rap crew The Dirty Dawg to fight not for territory or war, but for their respective crew's pride and honor in the greatest rap battle of all time. The first Division Rap Battle is about to commence, and practice is not something these rappers are going to need. [Written by MAL Rewrite]

He awakens in the dark forest of a mythical land with some type of leopard mask that he cannot remove. The only thing he remembers is his name—Guin—and that he is a warrior of unimaginable power. And when the two twins of Parros, innocent victims of a civil war arrive, Guin knows what he must do. But the journey to save the children means much more than just slaughtering a few hundred well-trained Mongoul soldiers. Victory means he must battle magical desert tribes, assemble forces that have fought each other for hundreds of years, and divine a mysterious plan that he is central to. Prepare for a sweeping anime epic of mystery and magic! Of violent clashes and dark double-crosses. Ready yourself for the battle with Guin Saga. (Source: Sentai Filmworks, edited)

Nina Yamada's greatest dream is to find someone that will protect her in the same way the princesses are in her storybooks. She soon desperately needs that protection: when she swallows a strange pink ball of what she believes to be hard candy, a huge number of people fall from the sky. The ball she swallowed is the Crystal Pearl, a symbolic trinket that magic users from another world fight over. The winner of the Crystal Pearl passes a magic exam that can grant them the prestigious title of professional wizards. Zero and Ichii, two young men taking the exam together, quickly determine that the pearl is inside Nina and promise to protect her until the exam is over. With countless other examinees after the object, their task is daunting—but not as brutal as the embarrassment Nina faces when she arrives at school with two handsome boys at her heels. [Written by MAL Rewrite]