
November 16, 1974 · 51 years old

With five new kids and an exciting new mission in the Digital World, Digimon Frontier brings back all the great action and adventure of the last three seasons. Takuya, Kouji, Izumi, Junpei. and Tomoki meet each other in a train that takes them to the Digital World where a war against evil is being fought. The Angel digimon, Cherubimon, one of The three angels sent to save the World from the power-hungry Lucemon, has turned to the dark side and the entire Digital World is in peril. To fight this great battle, the five CHOSEN ONES must find the Densetsu no Spirit (Legendary Spirit).

If there's one word to describe Reiji Ozora, it would be "quitter." He can never find the motivation to finish anything, and loses interest at the drop of a hat. This all changes when his best friend Maiko introduces him to the new game "Dragon Drive." In this virtual reality game, each player is assigned a dragon tailored to match their personality and strength. Reiji hopes for a big, strong, scary beast, but instead, he is stuck with Chibi, a cute, friendly-looking dragon smaller than he is. How disappointing—except it turns out that Chibi is the rarest dragon of them all! Reiji finally discovers something he can remain interested in, and works hard to train both himself and his newfound friend. Soon this training will be put to use to save the world, for there are people who have dark aspirations for Dragon Drive!

When the Inaho Junior High Ping-Pong Club grows apathetic about an upcoming tournament, their new manager, Kyoko Iwashita, boosts their morale with something they cannot refuse—a "sex pass," a voucher that grants the best player on the team unadulterated access to her body for a whole month. This is just one of many ways that this peculiar ping-pong club exceeds the realm of normalcy. Among the Ping-Pong Club's six members, Maeno proves to be the most troublesome, discovering bizarre ways to distract the team each day. With the others contributing to these mischievous acts, Takeda—the captain of the club—tries his hardest to put up with the team's antics. But when popular vice-captain Yuusuke Kinoshita is being swept away by girls, he instead finds himself receiving support from the stern but resilient manager, Kyoko. With the ever-present risk of their team being dissolved, Takeda and his friends find themselves having to overcome numerous obstacles. While Maeno often appears to put the club in jeopardy, it is usually he who devises schemes that are just so crazy that they have a chance of working. Can Maeno and his ludicrous stunts help his team persevere, or will they continue to just be a nuisance to the Ping-Pong Club? [Written by MAL Rewrite]

Meifon is quite an overachiever for a sixteen-year-old girl. She's the head of a major corporation, and the captain of a state-of-the-art ship which provides a free pirate fighting service. And her crew is just as extraordinary! J...