
October 19, 1988 · 37 years old
Junya Enoki is a Japanese voice actor affiliated with Atomic Monkey. His hobbies are boxing and kendo. Enoki became interested in acting while in college after watching the anime Gurren Lagann. He's a cousin of Chika Anzai.

Nasa Yuzaki is determined to leave his name in the history books. Ranking first in the national mock exam and aiming for a distinguished high school, he is certain that he has his whole life mapped out. However, fate is a fickle mistress. On his way home one snowy evening, Nasa's eyes fall upon a peerless beauty across the street. Bewitched, Nasa tries to approach her—only to get blindsided by an oncoming truck. Thankfully, his life is spared due to the girl's swift action. Bleeding by the side of an ambulance, he watches as the girl walks away under the moonlight—reminiscent of Princess Kaguya leaving for the moon. Refusing to let this chance meeting end, he forces his crippled body to chase after her and asks her out. Surprised by his foolhardiness and pure resolve, the girl accepts his confession under a single condition: they can only be together if he marries her! [Written by MAL Rewrite]

The day is as normal as it can be in high school as the students peacefully go about their everyday activities until an unprecedented catastrophe strikes the school, killing every person in its wake. Guided by what seems to be a miracle, a handful of students are fortunate enough to be reincarnated into another world as nobles, princes, and other kinds of people with prestigious backgrounds. One girl, however, is not so lucky. Being reborn as a spider of the weakest kind, she immediately experiences the hardships of her dire situation. Even so, she must press on to survive the numerous threats that endanger her life. Discovering that her new world has a system like that of an RPG, she tries her best to hunt prey and defeat monsters to level up and evolve. As she gradually grows stronger, she hopes one day her efforts will be rewarded, and that she will be granted a better life. [Written by MAL Rewrite]

Upon witnessing a man's head cracked open with an axe, 16-year-old Yuri Honjou trembles in fear and confusion as she flees from the masked assailant, only to find out she's trapped in an abandoned building where every door is mysteriously locked. Desperately searching for a way out, Yuri runs to the rooftop, but a world with no signs of life stands before her, surrounded by high-rise buildings. Though filled with despair, once she learns that her brother is also in this strange place, Yuri is determined to find him and escape. However, she soon finds that there are more masked murderers in the area, anxious to terrorize their newfound victims and satiate their sickest desires, leaving Yuri to question if they will be able to make it out alive. [Written by MAL Rewrite]

The Mizuhanome System is a highly advanced development that allows people to enter one of the most intriguing places in existence—the human mind. Through the use of so-called "cognition particles" left behind at a crime scene by the perpetrator, detectives from the specialized police squad Kura can manifest a criminal's unconscious mind as a bizarre stream of thoughts in a virtual world. Their task is to explore this psychological plane, called an "id well," to reveal the identity of the culprit. Not just anyone can enter the id wells; the prerequisite is that you must have killed someone yourself. Such is the case for former detective Akihito Narihisago, who is known as "Sakaido" inside the id wells. Once a respected member of the police, tragedy struck, and he soon found himself on the other side of the law. Nevertheless, Narihisago continues to assist Kura in confinement. While his prodigious detective skills still prove useful toward investigations, Narihisago discovers that not everything is as it seems, as behind the seemingly standalone series of murder cases lurks a much more sinister truth. [Written by MAL Rewrite]

Former ace runner of Sendai Josei High School, Kakeru Kurahara is chased away from a convenience store for shoplifting. Shaking off his pursuer, he runs into Haiji Kiyose, another student from his university. Haiji is impressed by Kakeru's agility and persuades him to live in Chikusei-sou, the run-down apartment where Haiji resides along with eight other students. Having lost his entire apartment deposit at a mahjong parlor, Kakeru accepts the offer reluctantly. However, Haiji reveals a secret during Kakeru's welcoming party: the apartment is actually the dormitory of the Kansei University Track Club. He unveils his ultimate goal of participating in the Hakone Ekiden—one of the most prominent university marathon relay races in Japan. Unfortunately, all the residents apart from Haiji and Kakeru are complete running novices. Worse still, none of the inhabitants are even remotely interested in being involved with Haiji's ridiculous plan! With only months before the deadline, will the fourth-year student be able to convince them otherwise and realize his elusive dream of running in the Hakone Ekiden? [Written by MAL Rewrite]

Waking up in a new world, 25-year-old Shingo Ichinomiya realizes that he is in the body of a six-year-old. Retaining memories of his stressful life working at a firm company, Shingo learns that the person he is occupying is Wendelin Von Benno Baumeister, the eighth son of a poor noble family living in the countryside. Awoken to his bizarre situation, Wendelin strives to change his financial and social status for the better. His newly discovered great magical aptitude may prove to be just what he needs to achieve that goal. [Written by MAL Rewrite]

Gen Kudou, a koto maker, believes that his delinquent grandson Chika would never understand the profoundness of the traditional musical instrument. In an attempt to make up for his naivety and understand the words of his late grandfather, Chika tries to join the Tokise High School Koto Club. Even though the club is in dire need of members, new club president Takezou Kurata is unwilling to easily accept Chika's application due to his bad reputation. Nonetheless, after seeing Chika's seriousness and enthusiasm, Takezou allows the problem child to join, along with koto prodigy Satowa Houzuki and three of Chika's energetic friends. Kono Oto Tomare! follows the merry band of musicians as they aspire to play at the national competition. [Written by MAL Rewrite]

As the first commoner to attend the prestigious Arnold Academy of Sorcery, Ray White is immediately met with contempt from some of the students hailing from nobility. Unbeknownst to them, Ray's real identity is that of the famous Iceblade Sorcerer—a hero who led the country to victory in a past war and is one of the seven strongest sorcerers alive. Despite his legendary status, Ray wants nothing more than to live out the ordinary school life he never had. Ray quickly makes friends with some of the most influential students thanks to his kind and amiable nature. Unfortunately, as those with nefarious motives begin to make their move, Ray may soon have no choice but to use his true power to preserve the bonds that make his new life worthwhile. [Written by MAL Rewrite]

Under the belief that the omnipotent god Mitama will come to save him, Yukito Urabe participates in a ritual to become the new leader of his father's cult. But when the boy drowns during the ritual, he wishes to be reborn in a world without gods or religion. Reawakening in a completely different world devoid of spirituality. He meets a deviant girl named Aruaru, who introduces him to her village. However, his idyllic image of this world's society is short-lived when he witnesses a public group suicide and learns of the country's end-of-life system: at any moment, the government may order any citizen to die. Aruaru and her sister are forcibly taken for execution soon after, prompting Yukito to rush to their rescue—but to no avail. In a moment of desperation, Yukito recalls his father's teachings and utters a prayer for Mitama to save them. Seemingly answering his call, a little girl descends from the sky and annihilates everyone who harmed Yukito and his friends. To Yukito's surprise, the girl introduces herself as Mitama. [Written by MAL Rewrite]

Due to poor lifestyle choices, a certain human's body is in constant turmoil. With germs, bacteria, and foreign substances abound, the jobs of various cells become increasingly difficult and dangerous. As some of the unfortunate ones who matured in this chaotic environment, Sekkekkyuu AA2153 and Hakkekkyuu U-1196 strive to fulfill their duties—even if it means seeing many of their fellow cells lose their lives in duty. Set in an environment vastly different from its parent story, Hataraku Saibou Black portrays the cells' struggles as they try to maintain the body's health. However, the human's condition continues to deteriorate, and whether or not these efforts will amount to something concrete depends on the cells! [Written by MAL Rewrite]

Living an abnormal existence in Ogikubo, an intergalactic melting pot of humans and aliens as well as the only Space Immigration Zone on Earth, Luluco is a bubbly middle school girl who just wants to be normal. One morning, however, her father, who works at the Space Patrol, eats a volatile sleep capsule by mistake and is frozen solid! To make matters worse, Luluco accidentally breaks him, so she hurries off to his office for help. There, the chief of the Space Patrol, Over Justice, hires Luluco as a space temp worker for undercover investigations, so that the institution may crack down on crime within her school. Made to don the Space Patrol suit and sent on her way to mete out justice, Luluco attempts to maintain the image of a normal girl who does not stand out in any way. But she soon discovers that with the automatic systems and inherently zealous judiciousness of the Space Patrol suit, continuing to be normal will be more difficult than she thought. [Written by MAL Rewrite]

Hushed exchanges among the female student populace of Shinyo Academy center around an enigmatic supernatural entity. This entity is Boogiepop, a Shinigami who is rumored to murder people at the height of their beauty before their allure wanes. Few know of his true nature: a guardian who, between periods of dormancy, manifests as the alter ego of a high school girl named Touka Miyashita to fend off "the enemies of the world." Now, a string of mysterious disappearances—presumed by the school to be merely runaways—has caused Boogiepop to awaken. But somewhere in the academy, a menacing creature hides, waiting for its opportune moment to strike. Boogiepop wa Warawanai subtly explores the intrinsic associations between human beings and their perception of time, while delving into its characters' complex relationships, emotions, memories, and pasts. [Written by MAL Rewrite]

Al Wayne's greatest goal is to become the best farmer he can be. With utmost effort, he reaches the apex of his farming skills and earns the title of a first-rate cultivator. Due to this achievement, Al gains a substantial upgrade to his stats which now eclipse even the strength of legendary heroes of old. Soon after discovering his potential, the royal family enlists his help against the rising number of disasters that coincidentally began right as his true power was awakened. Although reluctant, Al concedes that in order to protect his precious fields, he must do his best to keep all threats at bay. [Written by MAL Rewrite]

In the year 2022, thousands of people get trapped in a new virtual MMORPG and the lone wolf player, Kirito, works to escape.

Ron Kamonohashi, the best student in the history of the elite Detective Training Academy BLUE, has been living as a recluse since BLUE expelled him five years ago. Moreover, he is forbidden to work as a detective, having barely escaped execution after getting involved in a murder case while he was still attending the school. Ron's situation changes drastically when police detective Totomaru Isshiki, following the advice of a senior colleague, seeks him out for help with a criminal case that has remained unsolved for months. Ron reluctantly agrees to help Totomaru and uses his phenomenal intuition to discover the culprit in less than a day. However, it appears that Ron suffers from a mysterious condition that can cause those around him to lose their lives. To Ron's great surprise, Totomaru manages to save the life of someone whom Ron put in jeopardy. As the unlikely duo starts solving crimes one after another, BLUE sends operatives after its former student to find out if he has resumed investigative work. Fighting against murderers, rogue detectives, and the Metropolitan Police Department, Ron and Totomaru must join forces if they want to survive and see justice prevail. [Written by MAL Rewrite]

Eight-year-old Pride Royal Ivy suddenly recalls her former life as a fan of the otome game Our Ray of Light. While on her way to replay it, she tragically died, reincarnating as the game's final boss and firstborn princess of Freesia. Her knowledge of the game's events leads everyone to believe she has the power of precognition. But unlike the game's original princess, this new Pride does not wish to torment those around her, such as her younger sister and adopted brother. Haunted by nightmares of her other self's atrocities, Pride resolves to protect her family and country while progressing the story. As the world around her changes, she prepares for the day she will have to die at the hands of the game's main characters. Nevertheless, before that happens, Pride will either transform her kingdom for the better or fall under the weight of her possible crimes. [Written by MAL Rewrite]

One day after school, first-year high school student Yomogi Asanaka comes across a starving man under a bridge. Introducing himself as Gauma, the strange drifter informs Yomogi that he is a "kaiju user," a person who deals with the "kaiju"—monsters who bring harm to the city and its citizens. The following evening, Yomogi runs into Gauma and his classmate Yume Minami. Simultaneously, a kaiju appears in a populated area of the city. Due to Gauma's lack of experience controlling the kaiju, he brings out a mysterious object from a glowing pouch, summoning a giant robot known as Dynazenon. Requiring the cooperation of four people, the mecha drags Gauma, Yomogi, Minami, and Koyomi Yamanaka—an unemployed man who was wandering on the street—into its cockpit. Their encounter with the kaiju marks the beginning of their entanglement with kaiju eugenicists—kaiju users who manipulate kaiju with ill intent—and their efforts toward bringing out the full potential of Dynazenon. [Written by MAL Rewrite]

Genius setter Kimichika Haijima moves back to Fukui from Tokyo after an incident within his school's volleyball team forces him out. There, he is reunited with his childhood friend, Yuni Kuroba, a member of the Monshiro Middle School Boys' Volleyball Team, who is unaware of his own talents. Haijima notices Kuroba's abilities and is determined to form a new volleyball team with Kuroba as the team's ace. At the prefectural tournament, Kuroba crumbles under the pressure, which causes the Monshiro team to fall apart after losing. The loss also creates a rift between Haijima and Kuroba, leading the former to quit the team. Now, as students at Seiin High School, Haijima and Kuroba find themselves on the same volleyball team once again. Having learned from his past mistakes, Haijima helps Kuroba overcome his performance anxiety to become the ace and carry the team to the prefectural championship. With support from team captain Shinichirou Oda and vice captain Misao Aoki, Seiin aim to win the prefecturals and become Fukui's representatives at the Spring Tournament. To do this, they will need to beat Fukuho Technical High School, the reigning champions of Fukui. Will Haijima's team defeat the odds, or are they doomed to repeat his history of losing? [Written by MAL Rewrite]

In 1863, Izuminokami Kanesada and his partner, Horikawa Kunihiro, arrive in the streets of Edo from the future to investigate their master's reports of an upcoming enemy invasion. As humanoid manifestations of the famous Toshizou Hijikata's swords, they have been tasked with protecting history from the Retrograde Army that seeks to alter it. Soon enlisting the help of other sword warriors, they continuously battle the mysterious army throughout the Bakumatsu period. However, their journey will not be an easy one. Fraught with blood and betrayal in the chaotic era closest to their hearts, the duo will be forced to make difficult decisions with everything they care about on the line. [Written by MAL Rewrite]

The world of corporate badminton is not as easy as it seems. Although considered a former child prodigy, Mikoto Shiratori has not been living up to his potential as a badminton player for Mitsuhoshi Bank. Due to a past incident, Mikoto tries to transition from playing doubles to singles; nevertheless, he fails to produce positive results, much to his employer's dismay. After being fired from the bank, Mikoto is recruited by the Sunlight Beverage corporate badminton team. Surprisingly, not only do practices start in the evening, but he also has to work in the sales department of the company by day. While this is not a novel arrangement, Mikoto had thought he was invited solely to play sports. To make matters worse, he is forced to compete in doubles despite his reluctance. Struggling to adjust to his new professional life, Mikoto begins to doubt his decision to join the company. However, as he learns more about his latest teammates, he might just find the strength necessary to advance his badminton career. [Written by MAL Rewrite]