
July 22, 1965 · 60 years old
Makoto Tsumura (津村 まこと) is a Japanese voice actress from Hokkaido.

While searching through his grandfather's attic, Hikaru Shindou stumbles upon an old go board. Touching it, he is greeted by a mysterious voice, and soon after falls unconscious. When he regains his senses, he discovers that the voice is still present and belongs to Fujiwara no Sai, the spirit of an ancient go expert. A go instructor for the Japanese Emperor in the Heian Era, Sai's passion for the game transcends time and space, allowing him to continue playing his beloved game as a ghostly entity. Sai's ultimate goal is to master a divine go technique that no player has achieved so far, and he seeks to accomplish this by playing the board game through Hikaru. Despite having no interest in board games, Hikaru reluctantly agrees to play, executing moves as instructed by Sai. However, when he encounters the young go prodigy Akira Touya, a passion for the game is slowly ignited within him. Inspired by his newfound rival, Hikaru's journey into the world of go is just beginning. [Written by MAL Rewrite]

Yurie Hitotsubashi was just an average middle school student living in the city of Onomichi on Japan's inland sea in the easygoing times of the 1980s. She spent her days worrying about exams and trying to get Kenji, the clueless boy she likes, to notice her. Then during lunch one day she suddenly announces to her friend Mitsue that the night before she had become a goddess. Their classmate Matsuri quickly latches on to Yurie's newfound divinity as a way to promote her family's bankrupt Shinto shrine. She hopes that replacing their hapless local god, Yashima-sama, with Yurie will make the shrine more popular (and profitable). Now, with Matsuri as her manager, Yurie has to grant wishes, cure curses, meet aliens, and attend god conventions. All the while attending school and working-up the courage to confess to Kenji.

Two detectives try to uncover the identity of a mysterious, roller-blading boy who has been terrorizing Tokyo by assaulting seemingly random citizens with a golden baseball bat.

Devastated over losing his only child in a car accident, Dr. Umatarou Tenma, the director of the Ministry of Science, mobilizes the institution's entire staff to create Atom: an ultimate technology robot made in his late son Tobio's exact image. Aside from unmatched power and intelligence, the robot also possesses the innocence and playfulness of a young boy. However, Atom fails to meet Tenma's expectations when the latter realizes that Tobio's replacement cannot grow. Unable to recognize Atom for what he is, Tenma wishes to forget the whole affair. Dismissing the feelings of what he considers just a machine, he cruelly sells the android to a robot circus that treats its performers as merely disposable tools. Despite his predicament, Atom shows kindness to his wretched kin and humans alike, sparing no effort in times of crisis to keep everyone safe. Soon, fortune smiles on the mechanical boy, as Dr. Ochanomizu—a visionary who fights against the abuse of robots—frees him from the circus. Under Ochanomizu's guidance and with a chance to forge a path in their mixed human-robot society, Atom fights tirelessly to make the world a peaceful place while also discovering its vast complexity. [Written by MAL Rewrite]

An animated series based on the popular children's toy "Digimon", in which kids raise electronic monsters to fight against those raised by other kids.

The premise of the game is inspired by, if not directly derived from, the movie Last Action Hero. However, it draws a huge amount of inspiration from the old Japanese "Henshin" superhero TV programs from the 1970s, such as Kamen R...