
January 26, 1980 · 46 years old
Sanae Kobayashi is a Japanese voice actress and singer. She was formerly affiliated with Production Baobab, and is now working with Sigma Seven.

Haruyuki Arita is an overweight, bullied middle schooler who finds solace in playing online games. But his life takes a drastic turn one day, when he finds that all his high scores have been topped by Kuroyukihime, the popular vice president of the student council. She then invites him to the student lounge and introduces him to "Brain Burst," a program which allows the users to accelerate their brain waves to the point where time seems to stop. Brain Burst also functions as an augmented reality fighting game, and in order to get more points to accelerate, users must win duels against other players. However, if a user loses all their points, they will also lose access to Brain Burst forever. Kuroyukihime explains that she chose to show Haruyuki the program because she needs his help. She wants to meet the creator of Brain Burst and uncover the reason of why it was created, but that's easier said than done; to do so, she must defeat the "Six Kings of Pure Color," powerful faction leaders within the game, and reach level 10, the highest level attainable. After the girl helps Haruyuki overcome the bullies that torment him, he vows to help her realize her goal, and so begins the duo's fight to reach the top. [Written by MAL Rewrite]

Twenty-two-year-old college dropout Tatsuhiro Satou has been a hikikomori for almost four years now. In his isolation, he has come to believe in many obscure conspiracy theories, but there is one in particular which he holds unshakable faith in: the theory that the evil conspirator behind his shut-in NEET (Not in Employment, Education or Training) status is the Nihon Hikikomori Kyokai (NHK)—an evil and secret organization dedicated to fostering the spread of hikikomori culture. NHK ni Youkoso! is a psychological dramedy that follows Tatsuhiro as he strives to escape from the NHK's wicked machinations and the disease of self-wrought isolation, while struggling to even just leave his apartment and find a job. His unexpected encounter with the mysterious Misaki Nakahara might signal a reversal of fortune for Tatsuhiro, but with this meeting comes the inevitable cost of having to face his greatest fear—society. [Written by MAL Rewrite]

Due to an unusual ability to see strange creatures called youkai, Takashi Natsume has never fit in. Passed around from one foster home to another, he was left isolated and lonely. Over time, he has accepted that no one would ever believe him and has closed himself off to his current caretakers and classmates. When Natsume accidentally breaks an intangible barrier, he frees Madara—a mighty spirit in the form of a lucky cat. Madara notices that Natsume bears a remarkable resemblance to his late grandmother Reiko Natsume, an outcast girl who became known across the youkai world for creating the Book of Friends. It is now in Natsume's possession, along with its power to call upon the written names of the youkai Reiko had defeated. With no interest in its powers, Natsume decides to keep the book for the sake of his grandmother's memories and to protect it from scheming youkai. Therefore, he makes a deal with Madara: he will hand him the book once his time is up, and in turn, Madara will act as Natsume's unofficial bodyguard, nicknamed Nyanko-sensei. With his newfound goal of freeing those Reiko had sealed, Natsume's relationship with both youkai and humans slowly begins to improve. [Written by MAL Rewrite]

Sakura and Syaoran live peaceful lives in the desert country of Clow. Despite the King's disapproval of the budding romance between the princess and her archeologist friend, their days remain blissful if not a little dull. But that soon changes when Sakura appears in front of Syaoran in a trance with wings on her back. When the wings dissolve into feathers and Sakura loses consciousness, Syaoran is spurred to action. Syaoran soon learns that he must collect Sakura's feathers, which have been scattered across many different realms, in order to protect her life. After making a deal with the Dimensional Witch Yuuko Ichihara, Syaoran teams up with Mokona Modoki, a creature who has the power to traverse realms. Also accompanying him on this journey are Fai D. Flourite, a carefree man fleeing persecution in his home world, and Kurogane, a swordsman forced to travel to refine his strength and character. Together, the bizarre alliance works to reclaim Sakura's feathers—no matter how impossible it seems to find them all. [Written by MAL Rewrite]

A young wavemaster, only known by the alias of Tsukasa, wakes up in an MMORPG called The World, with slight amnesia. He does not know what he has previously done before he woke up. In The World, the Crimson Knights suspects him of being a hacker, as he was seen accompanying a tweaked character in the form of a cat. Unable to log out from the game, he wanders around looking for answers, avoiding the knights and other players he meets along the way. As Tsukasa explores The World, he stumbles upon a magical item that takes the form of a "guardian," which promises him protection from all harm. Subaru, the leader of the Crimson Knights, along with several other players who became acquainted with Tsukasa, set out to investigate why Tsukasa is unable to log out, and attempt to get to the bottom of the problem before it gets out of hand. [Written by MAL Rewrite]

While searching through his grandfather's attic, Hikaru Shindou stumbles upon an old go board. Touching it, he is greeted by a mysterious voice, and soon after falls unconscious. When he regains his senses, he discovers that the voice is still present and belongs to Fujiwara no Sai, the spirit of an ancient go expert. A go instructor for the Japanese Emperor in the Heian Era, Sai's passion for the game transcends time and space, allowing him to continue playing his beloved game as a ghostly entity. Sai's ultimate goal is to master a divine go technique that no player has achieved so far, and he seeks to accomplish this by playing the board game through Hikaru. Despite having no interest in board games, Hikaru reluctantly agrees to play, executing moves as instructed by Sai. However, when he encounters the young go prodigy Akira Touya, a passion for the game is slowly ignited within him. Inspired by his newfound rival, Hikaru's journey into the world of go is just beginning. [Written by MAL Rewrite]

Sonic the Hedgehog's typical irreverence leads to the coveted chaos emeralds being caught in the crossfire and rendered unstable just before activation. The resulting chaos control engulfs everything for miles around Dr. Eggman's base, and, with scrambled input, nobody can predict the outcome. Isolated from his friends and enemies alike, Sonic awakes in a strange world: an unknown city surrounded by mysterious people. He realizes he has been warped across the universe to an entirely different planet—Earth. As he rushes to escape the equally confused authorities, Sonic finds himself falling head-first into the pool of the illustrious Thorndyke family. Thankfully, Christopher, Thonrdykes' son, saves Sonic and offers protection from a society that mistakenly believes him to be hostile. Sheltered by the family, Sonic resolves to regroup with his friends, save this new world from the threat he brought to them, and find a way home. [Written by MAL Rewrite]

While taking a ferry to Fuuka Academy, new students Mai Tokiha and her sickly younger brother, Takumi, spot a girl adrift on the water. Shortly after bringing her aboard, the ferry comes under attack from an assailant who summons a mechanical monster. Despite still recovering from her injuries, Mikoto Minagi fends off the monster using a supernatural sword. Mai soon discovers that Mikoto is a fellow Fuuka Academy student with abilities called HiME (Highly-advanced Materializing Equipment). Female students with HiME are responsible for defending the academy and the local city from the monstrous "Orphans." After several incidents at the school involving battles against these mysterious creatures, Mai learns that she is a HiME herself and is capable of summoning a Child, a mechanical creature capable of great utility and firepower. Now burdened with new responsibilities, Mai joins 12 other HiME as they safeguard the school from a threat they know little about all while protecting the ones closest to them. [Written by MAL Rewrite]

Two teenagers take in a mutant girl who has lost her memories.

Masahiro is the grandson of the great onmyouji, Abe no Seimei. However, he lost his sixth sense that enables him to see supernatural beings, which is very important for an onmyouji. Thus, he is left with no choice but to try and pick a different career. But one day, a strange mononoke appears, which he names Mokkun, who shows him his true potential powers after fighting a demon. With the assistance of Mokkun, his quest to become the greatest onmyouji begins.

Tobias, Mary, and Sakuya challenge the impregnable "The One Sin", but they lose their way in the maze and unintentionally trap other guild members. A mysterious cat is watching their blunder. Is it another player character or NPC?

In 1860s Britain, a boy inventor finds himself caught in the middle of a deadly conflict over a revolutionary advance in steam power.

While playing the newly released MMORPG "The World," Minase Mai and Tomonari Kasumi collapse in the real world and are sent to the hospital after hearing a mysterious sound. Only Mai recovers, while her friend Kasumi slips into a mysterious coma. Mai is later approached by the creator of "The World," Tokuoka Junichiro, who unveils to her that, just like her friend, six other players across the country also collapsed while playing "The World" and are now in mysterious comas. What exactly is "The World," what is this mysterious sound Mai keeps on hearing, and why are people slipping into comas from this game? Minase, Junichiro, and their acquaintances set off to get to the bottom of this problem before any further harm happens. [Written by MAL Rewrite]

Edo-period Japan stands strong and proud, decades after its imminent doom was prophesied. The new shogun, Yoshimune "Nobu" Tokugawa, encounters an array of traditions that, to her modern judgment, make little sense. An epidemic exclusively rages among men, resulting in men making up only one-fifth of the population. Still, three thousand young, agile, and beautiful men serve in the Oooku—the shogun's Inner Chambers. To unearth the origins of the existing hierarchy where women head their families and govern the nation, Nobu reviews the chronicles of the odd disease. Customs and traditions have changed to accommodate for the plague; these new laws dictate the current culture and reflect the cruel story of the first female shogun, Iemitsu Tokugawa. Most notably, these customs seem to lead back to the moment a young monk, Arikoto Madenokoji, must abandon his way of life and devote his remaining days to the shogun and her Oooku. [Written by MAL Rewrite]

Lucius Modestus, an ancient Roman architect, finds himself job-hunting due to having trouble coming up with new ideas. As his demeanor and personality become dismal, his friends try taking him to a bathhouse for him to relax. Unable to unwind in the bustling and crowded bath, Lucius dips his head in the water. Down there, he finds a secret tunnel that transports him to a modern-day Japanese bathhouse, providing him the inspiration he needed to make a new creation. Loaded with what seems to be knowledge way ahead of his time, Lucius does his best to try and recreate his findings, usually inferior in quality due to his circumstances. However, the sheer ingenuity may be just enough to gain the attention of the citizens and regain his reputation as an architect. [Written by MAL Rewrite]

In an attempt to turn his floundering career around by compiling one hundred ghost stories, struggling author Momosuke Yamaoka roams through Edo-period Japan searching for material. During his travels, the young man wanders deep into the mountains, where he encounters a monk named Mataichi. Failing to heed the monk's advice to turn back, Momosuke presses forward and soon witnesses a murder carried out by Mataichi and his two associates. As it turns out, Mataichi's gang also investigates paranormal incidents—aiming to make those in the wrong pay the ultimate price. Continuing to seek out subject matter for his stories, Momosuke repeatedly crosses paths with the trio of outlaws, becoming increasingly involved in their schemes each time. As the author strays further toward the world of darkness, he grapples with both the morality of the group's actions and the line between humans and the supernatural. [Written by MAL Rewrite]

Kai, who has powers different from the rest, together with his sickly sister Hikaru was protected by an organization called ASHURUM. Scouted by Eiji, Kai was delegated to the ASHURUM special force AESES and undergo intensive training. Whenever he was free, Kai visited Hikaru at the hospital belonging to the organization, but Hikaru's condition never improved. So, one year later, with amazing growth from the intensive training, Kai decides to escape from the organization. (Source: ANN)

A great war occurred in the 20th century between humans and monsters. Since that time, the monsters rule the world in fear but keep relatively hidden from public view. A boy named Bokka ponders the past and wonders what became of the Meros Warriors who defended the world so bravely against the demons. He soon meets Kurofune and learns of the power of the Meros and the I-bar machines they ride in battle. Warriors are the only ones who can see and hear the Melody of Oblivion, a phantom girl hidden away waiting to be rescued and be the savior of mankind. During a battle between Kurofune and a demon, Bokka discovers something only his wildest dreams could possibly imagine...he too can hear that melody. Throughout his journeys, Bokka meets many monsters and their agents, friends, and companions as he discovers the true extent of his new powers. He must continue to battle evil in the hope of releasing Boukyaku no Senritsu and free a world that has forgotten its once beautiful melody. (Source: ANN)

The reincarnation of Himiko, the former queen of Yamatai, has decided to wage war against all magatama wielders of Kanto. In order to recover her lost kingdom, she must gather the true Three Sacred Treasures of Japan. When Himiko's ally, Asaemon Yamada, ruthlessly attacks Nanyou Academy—which possesses the sacred sword Himiko is after—Chuubou Sonken, Hakufu Sonsaku's newfound sister, awakens her dragon but loses consciousness. Determined to save her sibling, Hakufu must recover her magatama at the Jofuku Temple—a legendary place where she will receive training that may cost her her life. As the frontier between the living and the dead starts to vanish in Jofuku, the warriors of the Kanto region will have to unite in order to foil Himiko's mysterious plans. [Written by MAL Rewrite]

A semi-spinoff of the popular Yu-Gi-Oh anime series, focusing on a boy named Jaden and his misadventures as a student at an esteemed Duel Monsters academy.