

A group of young adults, who meet online, get a hold of a cult underground graphic novel, which not only pins them as a target of a shadowy deep state organization, but also burdens them with the dangerous task of saving the world.

The Justice Society of America, a group of heroes aiding the allies in World War 2, acquire an ally from the future who sends them on an adventure that changes history.

Dr. Oliver Wolf, a gifted neurologist, applies his unconventional approach to treating puzzling psychological cases.