

While the gang travel to Scotland to visit Daphne's cousin and witness the Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.

Scooby-Doo and the Mystery Inc. gang become involved in a supernatural mystery in Egypt.

The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.

Scooby-Doo and Shaggy must go into the underworld ruled by the Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals, Fred, Velma and Daphne.

The Mystery Inc. crew travels the globe on a transcontinental treasure hunt to solve a series of ancient riddles. Scooby-Doo and Shaggy are indoctrinated by an unlikely Sword Master.